net/mlx5e: Do not increment ESN when updating IPsec ESN state
An offloaded SA stops receiving after about 2^32 + replay_window
packets. For example, when SA reaches <seq-hi 0x1, seq 0x2c>, all
subsequent packets get dropped with SA-icv-failure (integrity_failed).
To reproduce the bug:
- ConnectX-6 Dx with crypto enabled (FW 22.30.1004)
- ipsec.conf:
nic-offload = yes
replay-window = 32
esn = yes
salifetime=24h
- Run netperf for a long time to send more than 2^32 packets
netperf -H <device-under-test> -t TCP_STREAM -l 20000
When 2^32 + replay_window packets are received, the replay window
moves from the 2nd half of subspace (overlap=1) to the 1st half
(overlap=0). The driver then updates the 'esn' value in NIC
(i.e. seq_hi) as follows.
seq_hi = xfrm_replay_seqhi(seq_bottom)
new esn in NIC = seq_hi + 1
The +1 increment is wrong, as seq_hi already contains the correct
seq_hi. For example, when seq_hi=1, the driver actually tells NIC to
use seq_hi=2 (esn). This incorrect esn value causes all subsequent
packets to fail integrity checks (SA-icv-failure). So, do not
increment.
Fixes: cb01008390
("net/mlx5: IPSec, Add support for ESN")
Signed-off-by: Hyong Youb Kim <hyonkim@cisco.com>
Acked-by: Leon Romanovsky <leonro@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
Link: https://lore.kernel.org/r/20221026135153.154807-2-saeed@kernel.org
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
This commit is contained in:
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@ -101,7 +101,6 @@ static bool mlx5e_ipsec_update_esn_state(struct mlx5e_ipsec_sa_entry *sa_entry)
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struct xfrm_replay_state_esn *replay_esn;
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u32 seq_bottom = 0;
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u8 overlap;
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u32 *esn;
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if (!(sa_entry->x->props.flags & XFRM_STATE_ESN)) {
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sa_entry->esn_state.trigger = 0;
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@ -116,11 +115,9 @@ static bool mlx5e_ipsec_update_esn_state(struct mlx5e_ipsec_sa_entry *sa_entry)
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sa_entry->esn_state.esn = xfrm_replay_seqhi(sa_entry->x,
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htonl(seq_bottom));
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esn = &sa_entry->esn_state.esn;
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sa_entry->esn_state.trigger = 1;
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if (unlikely(overlap && seq_bottom < MLX5E_IPSEC_ESN_SCOPE_MID)) {
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++(*esn);
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sa_entry->esn_state.overlap = 0;
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return true;
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} else if (unlikely(!overlap &&
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