RDMA/bnxt_re: Fix driver crash on unaligned PSN entry address
When computing the first psn entry, driver checks for page alignment. If this address is not page aligned,it attempts to compute the offset in that page for later use by using ALIGN macro. ALIGN macro does not return offset bytes but the requested aligned address and hence cannot be used directly to store as offset. Since driver was using the address itself instead of offset, it resulted in invalid address when filling the psn buffer. Fixed driver to use PAGE_MASK macro to calculate the offset. Fixes: fddcbbb02af4 ("RDMA/bnxt_re: Simplify obtaining queue entry from hw ring") Link: https://lore.kernel.org/r/1598292876-26529-7-git-send-email-selvin.xavier@broadcom.com Signed-off-by: Naresh Kumar PBS <nareshkumar.pbs@broadcom.com> Signed-off-by: Selvin Xavier <selvin.xavier@broadcom.com> Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
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@ -937,10 +937,10 @@ static void bnxt_qplib_init_psn_ptr(struct bnxt_qplib_qp *qp, int size)
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sq = &qp->sq;
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hwq = &sq->hwq;
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/* First psn entry */
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fpsne = (u64)bnxt_qplib_get_qe(hwq, hwq->depth, &psn_pg);
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if (!IS_ALIGNED(fpsne, PAGE_SIZE))
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indx_pad = ALIGN(fpsne, PAGE_SIZE) / size;
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indx_pad = (fpsne & ~PAGE_MASK) / size;
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hwq->pad_pgofft = indx_pad;
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hwq->pad_pg = (u64 *)psn_pg;
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hwq->pad_stride = size;
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