drm/i915/skl: Fix spurious gpu hang with gt3/gt4 revs
Experiments with heaven 4.0 benchmark and skylake gt3e (rev 0xa) suggest that WaForceContextSaveRestoreNonCoherent is needed for all revs. Extending this to all revs cures a gpu hang with rev 0xa when running heaven4.0 gpu benchmark. We have been here before, with problems enabling gt4e and extending up to revision F0 instead of false claims of bspec of E0 only. See commit <e238659ddd88> ("drm/i915/skl: Default to noncoherent access up to F0"). In retrospect we should have covered this with this big blanket back then already, as E0 vs F0 discrepancy was suspicious enough. Previously the WaForceEnableNonCoherent has been tied to context non-coherence, atleast in relevant hsds. So keep this tie and extended this alongside. Cc: Abdiel Janulgue <abdiel.janulgue@linux.intel.com> Cc: Ben Widawsky <benjamin.widawsky@intel.com> Cc: Timo Aaltonen <tjaalton@ubuntu.com> Cc: stable@vger.kernel.org Reported-by: Mike Lothian <mike@fireburn.co.uk> References: https://bugs.freedesktop.org/show_bug.cgi?id=93491 Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com> Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com> Tested-by: Timo Aaltonen <tjaalton@ubuntu.com> Link: http://patchwork.freedesktop.org/patch/msgid/1459860977-27751-2-git-send-email-mika.kuoppala@intel.com
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@ -980,7 +980,7 @@ static int gen9_init_workarounds(struct intel_engine_cs *engine)
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/* WaForceContextSaveRestoreNonCoherent:skl,bxt */
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tmp = HDC_FORCE_CONTEXT_SAVE_RESTORE_NON_COHERENT;
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if (IS_SKL_REVID(dev, SKL_REVID_F0, SKL_REVID_F0) ||
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if (IS_SKL_REVID(dev, SKL_REVID_F0, REVID_FOREVER) ||
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IS_BXT_REVID(dev, BXT_REVID_B0, REVID_FOREVER))
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tmp |= HDC_FORCE_CSR_NON_COHERENT_OVR_DISABLE;
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WA_SET_BIT_MASKED(HDC_CHICKEN0, tmp);
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@ -1097,7 +1097,8 @@ static int skl_init_workarounds(struct intel_engine_cs *engine)
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WA_SET_BIT_MASKED(HIZ_CHICKEN,
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BDW_HIZ_POWER_COMPILER_CLOCK_GATING_DISABLE);
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if (IS_SKL_REVID(dev, 0, SKL_REVID_F0)) {
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/* This is tied to WaForceContextSaveRestoreNonCoherent */
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if (IS_SKL_REVID(dev, 0, REVID_FOREVER)) {
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/*
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*Use Force Non-Coherent whenever executing a 3D context. This
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* is a workaround for a possible hang in the unlikely event
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