drm/sched: improve docs around drm_sched_entity
I found a few too many things that are tricky and not documented, so I
started typing.
I found a few more things that looked broken while typing, see the
varios FIXME in drm_sched_entity.
Also some of the usual logics:
- actually include sched_entity.c declarations, that was lost in the
move here: 620e762f9a
("drm/scheduler: move entity handling into
separate file")
- Ditch the kerneldoc for internal functions, keep the comments where
they're describing more than what the function name already implies.
- Switch drm_sched_entity to inline docs.
Acked-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> (v1)
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Lucas Stach <l.stach@pengutronix.de>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Maxime Ripard <mripard@kernel.org>
Cc: Thomas Zimmermann <tzimmermann@suse.de>
Cc: "Christian König" <christian.koenig@amd.com>
Cc: Boris Brezillon <boris.brezillon@collabora.com>
Cc: Steven Price <steven.price@arm.com>
Cc: Emma Anholt <emma@anholt.net>
Cc: Lee Jones <lee.jones@linaro.org>
Cc: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210805104705.862416-7-daniel.vetter@ffwll.ch
This commit is contained in:
parent
0e10e9a1db
commit
981b04d968
@ -504,3 +504,6 @@ Scheduler Function References
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.. kernel-doc:: drivers/gpu/drm/scheduler/sched_main.c
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:export:
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.. kernel-doc:: drivers/gpu/drm/scheduler/sched_entity.c
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:export:
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@ -45,8 +45,14 @@
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* @guilty: atomic_t set to 1 when a job on this queue
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* is found to be guilty causing a timeout
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*
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* Note: the sched_list should have at least one element to schedule
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* the entity
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* Note that the &sched_list must have at least one element to schedule the entity.
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*
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* For changing @priority later on at runtime see
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* drm_sched_entity_set_priority(). For changing the set of schedulers
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* @sched_list at runtime see drm_sched_entity_modify_sched().
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*
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* An entity is cleaned up by callind drm_sched_entity_fini(). See also
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* drm_sched_entity_destroy().
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*
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* Returns 0 on success or a negative error code on failure.
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*/
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@ -92,6 +98,11 @@ EXPORT_SYMBOL(drm_sched_entity_init);
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* @sched_list: the list of new drm scheds which will replace
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* existing entity->sched_list
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* @num_sched_list: number of drm sched in sched_list
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*
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* Note that this must be called under the same common lock for @entity as
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* drm_sched_job_arm() and drm_sched_entity_push_job(), or the driver needs to
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* guarantee through some other means that this is never called while new jobs
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* can be pushed to @entity.
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*/
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void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
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struct drm_gpu_scheduler **sched_list,
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@ -104,13 +115,6 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
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}
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EXPORT_SYMBOL(drm_sched_entity_modify_sched);
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/**
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* drm_sched_entity_is_idle - Check if entity is idle
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*
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* @entity: scheduler entity
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*
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* Returns true if the entity does not have any unscheduled jobs.
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*/
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static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
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{
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rmb(); /* for list_empty to work without lock */
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@ -123,13 +127,7 @@ static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
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return false;
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}
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/**
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* drm_sched_entity_is_ready - Check if entity is ready
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*
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* @entity: scheduler entity
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*
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* Return true if entity could provide a job.
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*/
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/* Return true if entity could provide a job. */
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bool drm_sched_entity_is_ready(struct drm_sched_entity *entity)
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{
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if (spsc_queue_peek(&entity->job_queue) == NULL)
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@ -192,14 +190,7 @@ long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout)
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}
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EXPORT_SYMBOL(drm_sched_entity_flush);
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/**
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* drm_sched_entity_kill_jobs_cb - helper for drm_sched_entity_kill_jobs
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*
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* @f: signaled fence
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* @cb: our callback structure
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*
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* Signal the scheduler finished fence when the entity in question is killed.
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*/
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/* Signal the scheduler finished fence when the entity in question is killed. */
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static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
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struct dma_fence_cb *cb)
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{
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@ -224,14 +215,6 @@ drm_sched_job_dependency(struct drm_sched_job *job,
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return NULL;
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}
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/**
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* drm_sched_entity_kill_jobs - Make sure all remaining jobs are killed
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*
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* @entity: entity which is cleaned up
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*
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* Makes sure that all remaining jobs in an entity are killed before it is
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* destroyed.
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*/
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static void drm_sched_entity_kill_jobs(struct drm_sched_entity *entity)
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{
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struct drm_sched_job *job;
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@ -273,9 +256,11 @@ static void drm_sched_entity_kill_jobs(struct drm_sched_entity *entity)
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*
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* @entity: scheduler entity
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*
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* This should be called after @drm_sched_entity_do_release. It goes over the
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* entity and signals all jobs with an error code if the process was killed.
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* Cleanups up @entity which has been initialized by drm_sched_entity_init().
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*
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* If there are potentially job still in flight or getting newly queued
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* drm_sched_entity_flush() must be called first. This function then goes over
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* the entity and signals all jobs with an error code if the process was killed.
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*/
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void drm_sched_entity_fini(struct drm_sched_entity *entity)
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{
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@ -315,10 +300,10 @@ EXPORT_SYMBOL(drm_sched_entity_fini);
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/**
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* drm_sched_entity_destroy - Destroy a context entity
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*
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* @entity: scheduler entity
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*
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* Calls drm_sched_entity_do_release() and drm_sched_entity_cleanup()
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* Calls drm_sched_entity_flush() and drm_sched_entity_fini() as a
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* convenience wrapper.
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*/
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void drm_sched_entity_destroy(struct drm_sched_entity *entity)
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{
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@ -327,9 +312,7 @@ void drm_sched_entity_destroy(struct drm_sched_entity *entity)
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}
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EXPORT_SYMBOL(drm_sched_entity_destroy);
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/*
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* drm_sched_entity_clear_dep - callback to clear the entities dependency
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*/
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/* drm_sched_entity_clear_dep - callback to clear the entities dependency */
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static void drm_sched_entity_clear_dep(struct dma_fence *f,
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struct dma_fence_cb *cb)
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{
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@ -371,11 +354,7 @@ void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
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}
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EXPORT_SYMBOL(drm_sched_entity_set_priority);
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/**
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* drm_sched_entity_add_dependency_cb - add callback for the entities dependency
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*
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* @entity: entity with dependency
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*
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/*
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* Add a callback to the current dependency of the entity to wake up the
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* scheduler when the entity becomes available.
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*/
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@ -423,13 +402,6 @@ static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity)
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return false;
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}
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/**
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* drm_sched_entity_pop_job - get a ready to be scheduled job from the entity
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*
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* @entity: entity to get the job from
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*
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* Process all dependencies and try to get one job from the entities queue.
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*/
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struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
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{
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struct drm_sched_job *sched_job;
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@ -465,14 +437,6 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
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return sched_job;
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}
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/**
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* drm_sched_entity_select_rq - select a new rq for the entity
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*
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* @entity: scheduler entity
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*
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* Check all prerequisites and select a new rq for the entity for load
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* balancing.
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*/
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void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
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{
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struct dma_fence *fence;
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@ -520,7 +484,8 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
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*
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* Note: To guarantee that the order of insertion to queue matches the job's
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* fence sequence number this function should be called with drm_sched_job_arm()
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* under common lock.
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* under common lock for the struct drm_sched_entity that was set up for
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* @sched_job in drm_sched_job_init().
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*
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* Returns 0 for success, negative error code otherwise.
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*/
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@ -53,56 +53,147 @@ enum drm_sched_priority {
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* struct drm_sched_entity - A wrapper around a job queue (typically
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* attached to the DRM file_priv).
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*
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* @list: used to append this struct to the list of entities in the
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* runqueue.
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* @rq: runqueue on which this entity is currently scheduled.
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* @sched_list: A list of schedulers (drm_gpu_schedulers).
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* Jobs from this entity can be scheduled on any scheduler
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* on this list.
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* @num_sched_list: number of drm_gpu_schedulers in the sched_list.
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* @priority: priority of the entity
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* @rq_lock: lock to modify the runqueue to which this entity belongs.
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* @job_queue: the list of jobs of this entity.
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* @fence_seq: a linearly increasing seqno incremented with each
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* new &drm_sched_fence which is part of the entity.
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* @fence_context: a unique context for all the fences which belong
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* to this entity.
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* The &drm_sched_fence.scheduled uses the
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* fence_context but &drm_sched_fence.finished uses
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* fence_context + 1.
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* @dependency: the dependency fence of the job which is on the top
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* of the job queue.
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* @cb: callback for the dependency fence above.
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* @guilty: points to ctx's guilty.
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* @fini_status: contains the exit status in case the process was signalled.
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* @last_scheduled: points to the finished fence of the last scheduled job.
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* @last_user: last group leader pushing a job into the entity.
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* @stopped: Marks the enity as removed from rq and destined for termination.
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* @entity_idle: Signals when enityt is not in use
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*
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* Entities will emit jobs in order to their corresponding hardware
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* ring, and the scheduler will alternate between entities based on
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* scheduling policy.
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*/
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struct drm_sched_entity {
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/**
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* @list:
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*
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* Used to append this struct to the list of entities in the runqueue
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* @rq under &drm_sched_rq.entities.
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*
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* Protected by &drm_sched_rq.lock of @rq.
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*/
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struct list_head list;
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/**
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* @rq:
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*
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* Runqueue on which this entity is currently scheduled.
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*
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* FIXME: Locking is very unclear for this. Writers are protected by
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* @rq_lock, but readers are generally lockless and seem to just race
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* with not even a READ_ONCE.
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*/
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struct drm_sched_rq *rq;
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/**
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* @sched_list:
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*
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* A list of schedulers (struct drm_gpu_scheduler). Jobs from this entity can
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* be scheduled on any scheduler on this list.
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*
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* This can be modified by calling drm_sched_entity_modify_sched().
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* Locking is entirely up to the driver, see the above function for more
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* details.
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*
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* This will be set to NULL if &num_sched_list equals 1 and @rq has been
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* set already.
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*
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* FIXME: This means priority changes through
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* drm_sched_entity_set_priority() will be lost henceforth in this case.
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*/
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struct drm_gpu_scheduler **sched_list;
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/**
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* @num_sched_list:
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*
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* Number of drm_gpu_schedulers in the @sched_list.
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*/
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unsigned int num_sched_list;
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/**
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* @priority:
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*
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* Priority of the entity. This can be modified by calling
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* drm_sched_entity_set_priority(). Protected by &rq_lock.
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*/
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enum drm_sched_priority priority;
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/**
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* @rq_lock:
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*
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* Lock to modify the runqueue to which this entity belongs.
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*/
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spinlock_t rq_lock;
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/**
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* @job_queue: the list of jobs of this entity.
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*/
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struct spsc_queue job_queue;
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/**
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* @fence_seq:
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*
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* A linearly increasing seqno incremented with each new
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* &drm_sched_fence which is part of the entity.
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*
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* FIXME: Callers of drm_sched_job_arm() need to ensure correct locking,
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* this doesn't need to be atomic.
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*/
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atomic_t fence_seq;
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/**
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* @fence_context:
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*
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* A unique context for all the fences which belong to this entity. The
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* &drm_sched_fence.scheduled uses the fence_context but
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* &drm_sched_fence.finished uses fence_context + 1.
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*/
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uint64_t fence_context;
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/**
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* @dependency:
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*
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* The dependency fence of the job which is on the top of the job queue.
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*/
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struct dma_fence *dependency;
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/**
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* @cb:
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*
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* Callback for the dependency fence above.
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*/
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struct dma_fence_cb cb;
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/**
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* @guilty:
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*
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* Points to entities' guilty.
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*/
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atomic_t *guilty;
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/**
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* @last_scheduled:
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*
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* Points to the finished fence of the last scheduled job. Only written
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* by the scheduler thread, can be accessed locklessly from
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* drm_sched_job_arm() iff the queue is empty.
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*/
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struct dma_fence *last_scheduled;
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/**
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* @last_user: last group leader pushing a job into the entity.
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*/
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struct task_struct *last_user;
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/**
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* @stopped:
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*
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* Marks the enity as removed from rq and destined for
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* termination. This is set by calling drm_sched_entity_flush() and by
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* drm_sched_fini().
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*/
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bool stopped;
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/**
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* @entity_idle:
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*
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* Signals when entity is not in use, used to sequence entity cleanup in
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* drm_sched_entity_fini().
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*/
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struct completion entity_idle;
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};
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