fs: remove __sync_filesystem
There is no clear benefit in having this helper vs just open coding it. Signed-off-by: Christoph Hellwig <hch@lst.de> Reviewed-by: Chaitanya Kulkarni <kch@nvidia.com> Link: https://lore.kernel.org/r/20211019062530.2174626-2-hch@lst.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
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fs/sync.c
38
fs/sync.c
@ -21,25 +21,6 @@
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#define VALID_FLAGS (SYNC_FILE_RANGE_WAIT_BEFORE|SYNC_FILE_RANGE_WRITE| \
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SYNC_FILE_RANGE_WAIT_AFTER)
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/*
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* Do the filesystem syncing work. For simple filesystems
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* writeback_inodes_sb(sb) just dirties buffers with inodes so we have to
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* submit IO for these buffers via __sync_blockdev(). This also speeds up the
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* wait == 1 case since in that case write_inode() functions do
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* sync_dirty_buffer() and thus effectively write one block at a time.
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*/
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static int __sync_filesystem(struct super_block *sb, int wait)
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{
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if (wait)
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sync_inodes_sb(sb);
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else
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writeback_inodes_sb(sb, WB_REASON_SYNC);
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if (sb->s_op->sync_fs)
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sb->s_op->sync_fs(sb, wait);
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return __sync_blockdev(sb->s_bdev, wait);
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}
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/*
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* Write out and wait upon all dirty data associated with this
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* superblock. Filesystem data as well as the underlying block
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@ -61,10 +42,25 @@ int sync_filesystem(struct super_block *sb)
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if (sb_rdonly(sb))
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return 0;
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ret = __sync_filesystem(sb, 0);
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/*
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* Do the filesystem syncing work. For simple filesystems
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* writeback_inodes_sb(sb) just dirties buffers with inodes so we have
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* to submit I/O for these buffers via __sync_blockdev(). This also
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* speeds up the wait == 1 case since in that case write_inode()
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* methods call sync_dirty_buffer() and thus effectively write one block
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* at a time.
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*/
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writeback_inodes_sb(sb, WB_REASON_SYNC);
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if (sb->s_op->sync_fs)
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sb->s_op->sync_fs(sb, 0);
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ret = __sync_blockdev(sb->s_bdev, 0);
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if (ret < 0)
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return ret;
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return __sync_filesystem(sb, 1);
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sync_inodes_sb(sb);
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if (sb->s_op->sync_fs)
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sb->s_op->sync_fs(sb, 1);
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return __sync_blockdev(sb->s_bdev, 1);
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}
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EXPORT_SYMBOL(sync_filesystem);
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