diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c index f7477488b1cc..a47f00b443d3 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.c +++ b/drivers/gpu/drm/v3d/v3d_drv.c @@ -299,9 +299,9 @@ static int v3d_platform_drm_probe(struct platform_device *pdev) WARN_ON(v3d->cores > 1); /* multicore not yet implemented */ if (v3d->ver >= 71) - v3d->max_counters = ARRAY_SIZE(v3d_v71_performance_counters); + v3d->max_counters = V3D_V71_NUM_PERFCOUNTERS; else if (v3d->ver >= 42) - v3d->max_counters = ARRAY_SIZE(v3d_v42_performance_counters); + v3d->max_counters = V3D_V42_NUM_PERFCOUNTERS; else v3d->max_counters = 0; diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index 556cbb400ba0..099b962bdfde 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -351,9 +351,6 @@ struct v3d_timestamp_query { struct drm_syncobj *syncobj; }; -/* Maximum number of performance counters supported by any version of V3D */ -#define V3D_MAX_COUNTERS ARRAY_SIZE(v3d_v71_performance_counters) - /* Number of perfmons required to handle all supported performance counters */ #define V3D_MAX_PERFMONS DIV_ROUND_UP(V3D_MAX_COUNTERS, \ DRM_V3D_MAX_PERF_COUNTERS) diff --git a/drivers/gpu/drm/v3d/v3d_perfmon.c b/drivers/gpu/drm/v3d/v3d_perfmon.c index 73e2bb8bdb7f..b7d0b02e1a95 100644 --- a/drivers/gpu/drm/v3d/v3d_perfmon.c +++ b/drivers/gpu/drm/v3d/v3d_perfmon.c @@ -9,6 +9,192 @@ #define V3D_PERFMONID_MIN 1 #define V3D_PERFMONID_MAX U32_MAX +static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = { + {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"}, + {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"}, + {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"}, + {"FEP", "FEP-valid-quads", "[FEP] Valid quads"}, + {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"}, + {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"}, + {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"}, + {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"}, + {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"}, + {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"}, + {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"}, + {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"}, + {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"}, + {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"}, + {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"}, + {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"}, + {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"}, + {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"}, + {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"}, + {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"}, + {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"}, + {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"}, + {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"}, + {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"}, + {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"}, + {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"}, + {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"}, + {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"}, + {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"}, + {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"}, + {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"}, + {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"}, + {"CORE", "cycle-count", "[CORE] Cycle counter"}, + {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"}, + {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"}, + {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"}, + {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"}, + {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"}, + {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"}, + {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"}, + {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"}, + {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"}, + {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"}, + {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"}, + {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"}, + {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"}, + {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"}, + {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"}, + {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"}, + {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"}, + {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"}, + {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"}, + {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"}, + {"TMU", "TMU-active-cycles", "[TMU] Active cycles"}, + {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"}, + {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"}, + {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"}, + {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"}, + {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"}, + {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"}, + {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"}, + {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"}, + {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"}, + {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"}, + {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"}, + {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"}, + {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"}, + {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"}, + {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"}, + {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"}, + {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"}, + {"CORE", "core-memory-writes", "[CORE] Total memory writes"}, + {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"}, + {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"}, + {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"}, + {"CORE", "core-memory-reads", "[CORE] Total memory reads"}, + {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"}, + {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"}, + {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"}, + {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"}, + {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"}, + {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"}, + {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"}, + {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"}, + {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"}, + {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"}, + {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"}, +}; + +static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = { + {"CORE", "cycle-count", "[CORE] Cycle counter"}, + {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"}, + {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"}, + {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"}, + {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"}, + {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"}, + {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"}, + {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"}, + {"FEP", "FEP-valid-quads", "[FEP] Valid quads"}, + {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"}, + {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"}, + {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"}, + {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"}, + {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"}, + {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"}, + {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"}, + {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"}, + {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"}, + {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"}, + {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"}, + {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"}, + {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"}, + {"TMU", "TMU-active-cycles", "[TMU] Active cycles"}, + {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"}, + {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"}, + {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"}, + {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"}, + {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"}, + {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"}, + {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"}, + {"L2T", "L2T-local", "[L2T] Local mode access"}, + {"L2T", "L2T-writeback", "[L2T] Writeback"}, + {"L2T", "L2T-zero", "[L2T] Zero"}, + {"L2T", "L2T-merge", "[L2T] Merge"}, + {"L2T", "L2T-fill", "[L2T] Fill"}, + {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"}, + {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"}, + {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"}, + {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"}, + {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"}, + {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"}, + {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"}, + {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"}, + {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"}, + {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"}, + {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"}, + {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"}, + {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"}, + {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"}, + {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"}, + {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"}, + {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"}, + {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"}, + {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"}, + {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"}, + {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"}, + {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"}, + {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"}, + {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"}, + {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"}, + {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"}, + {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"}, + {"CORE", "core-memory-writes", "[CORE] Total memory writes"}, + {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"}, + {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"}, + {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"}, + {"CORE", "core-memory-reads", "[CORE] Total memory reads"}, + {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"}, + {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"}, + {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"}, + {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"}, + {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"}, + {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"}, + {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"}, + {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"}, + {"AXI", "AXI-read-trans", "[AXI] Read transaction count"}, + {"AXI", "AXI-write-trans", "[AXI] Write transaction count"}, + {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"}, + {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"}, + {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"}, + {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"}, + {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"}, + {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"}, + {"QPU", "QPU-active", "[QPU] Executed shader instruction"}, + {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"}, + {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"}, + {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"}, + {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"}, + {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"}, + {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"}, + {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"}, + {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"}, + {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"}, +}; + void v3d_perfmon_get(struct v3d_perfmon *perfmon) { if (perfmon) @@ -234,15 +420,21 @@ int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data, if (req->counter >= v3d->max_counters) return -EINVAL; - if (v3d->ver >= 71) { - WARN_ON(v3d->max_counters != ARRAY_SIZE(v3d_v71_performance_counters)); + BUILD_BUG_ON(ARRAY_SIZE(v3d_v42_performance_counters) != + V3D_V42_NUM_PERFCOUNTERS); + BUILD_BUG_ON(ARRAY_SIZE(v3d_v71_performance_counters) != + V3D_V71_NUM_PERFCOUNTERS); + BUILD_BUG_ON(V3D_MAX_COUNTERS < V3D_V42_NUM_PERFCOUNTERS); + BUILD_BUG_ON(V3D_MAX_COUNTERS < V3D_V71_NUM_PERFCOUNTERS); + BUILD_BUG_ON((V3D_MAX_COUNTERS != V3D_V42_NUM_PERFCOUNTERS) && + (V3D_MAX_COUNTERS != V3D_V71_NUM_PERFCOUNTERS)); + + if (v3d->ver >= 71) counter = &v3d_v71_performance_counters[req->counter]; - } else if (v3d->ver >= 42) { - WARN_ON(v3d->max_counters != ARRAY_SIZE(v3d_v42_performance_counters)); + else if (v3d->ver >= 42) counter = &v3d_v42_performance_counters[req->counter]; - } else { + else return -EOPNOTSUPP; - } strscpy(req->name, counter->name, sizeof(req->name)); strscpy(req->category, counter->category, sizeof(req->category)); diff --git a/drivers/gpu/drm/v3d/v3d_performance_counters.h b/drivers/gpu/drm/v3d/v3d_performance_counters.h index 72822205ebdc..131b2909522a 100644 --- a/drivers/gpu/drm/v3d/v3d_performance_counters.h +++ b/drivers/gpu/drm/v3d/v3d_performance_counters.h @@ -19,190 +19,11 @@ struct v3d_perf_counter_desc { char description[256]; }; -static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = { - {"CORE", "cycle-count", "[CORE] Cycle counter"}, - {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"}, - {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"}, - {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"}, - {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"}, - {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"}, - {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"}, - {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"}, - {"FEP", "FEP-valid-quads", "[FEP] Valid quads"}, - {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"}, - {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"}, - {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"}, - {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"}, - {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"}, - {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"}, - {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"}, - {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"}, - {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"}, - {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"}, - {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"}, - {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"}, - {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"}, - {"TMU", "TMU-active-cycles", "[TMU] Active cycles"}, - {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"}, - {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"}, - {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"}, - {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"}, - {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"}, - {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"}, - {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"}, - {"L2T", "L2T-local", "[L2T] Local mode access"}, - {"L2T", "L2T-writeback", "[L2T] Writeback"}, - {"L2T", "L2T-zero", "[L2T] Zero"}, - {"L2T", "L2T-merge", "[L2T] Merge"}, - {"L2T", "L2T-fill", "[L2T] Fill"}, - {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"}, - {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"}, - {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"}, - {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"}, - {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"}, - {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"}, - {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"}, - {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"}, - {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"}, - {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"}, - {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"}, - {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"}, - {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"}, - {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"}, - {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"}, - {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"}, - {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"}, - {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"}, - {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"}, - {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"}, - {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"}, - {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"}, - {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"}, - {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"}, - {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"}, - {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"}, - {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"}, - {"CORE", "core-memory-writes", "[CORE] Total memory writes"}, - {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"}, - {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"}, - {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"}, - {"CORE", "core-memory-reads", "[CORE] Total memory reads"}, - {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"}, - {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"}, - {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"}, - {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"}, - {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"}, - {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"}, - {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"}, - {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"}, - {"AXI", "AXI-read-trans", "[AXI] Read transaction count"}, - {"AXI", "AXI-write-trans", "[AXI] Write transaction count"}, - {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"}, - {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"}, - {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"}, - {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"}, - {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"}, - {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"}, - {"QPU", "QPU-active", "[QPU] Executed shader instruction"}, - {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"}, - {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"}, - {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"}, - {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"}, - {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"}, - {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"}, - {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"}, - {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"}, - {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"}, -}; -static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = { - {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"}, - {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"}, - {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"}, - {"FEP", "FEP-valid-quads", "[FEP] Valid quads"}, - {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"}, - {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"}, - {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"}, - {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"}, - {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"}, - {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"}, - {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"}, - {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"}, - {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"}, - {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"}, - {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"}, - {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"}, - {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"}, - {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"}, - {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"}, - {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"}, - {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"}, - {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"}, - {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"}, - {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"}, - {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"}, - {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"}, - {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"}, - {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"}, - {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"}, - {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"}, - {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"}, - {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"}, - {"CORE", "cycle-count", "[CORE] Cycle counter"}, - {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"}, - {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"}, - {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"}, - {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"}, - {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"}, - {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"}, - {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"}, - {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"}, - {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"}, - {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"}, - {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"}, - {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"}, - {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"}, - {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"}, - {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"}, - {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"}, - {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"}, - {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"}, - {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"}, - {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"}, - {"TMU", "TMU-active-cycles", "[TMU] Active cycles"}, - {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"}, - {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"}, - {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"}, - {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"}, - {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"}, - {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"}, - {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"}, - {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"}, - {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"}, - {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"}, - {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"}, - {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"}, - {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"}, - {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"}, - {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"}, - {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"}, - {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"}, - {"CORE", "core-memory-writes", "[CORE] Total memory writes"}, - {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"}, - {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"}, - {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"}, - {"CORE", "core-memory-reads", "[CORE] Total memory reads"}, - {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"}, - {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"}, - {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"}, - {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"}, - {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"}, - {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"}, - {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"}, - {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"}, - {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"}, - {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"}, - {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"}, -}; +#define V3D_V42_NUM_PERFCOUNTERS (87) +#define V3D_V71_NUM_PERFCOUNTERS (93) + +/* Maximum number of performance counters supported by any version of V3D */ +#define V3D_MAX_COUNTERS (93) #endif