drm/i915/tgl: simplify the lrc register list for !RCS
There are small differences between the blitter and the video engines in the xcs context image (e.g. registers 0x200 and 0x204 only exist on the blitter). Since we never explicitly set a value for those register and given that we don't need to update the offsets in the lrc image when we change engine within the class for virtual engine because the HW can handle that, instead of having a separate define for the BCS we can just restrict the programming to the part we're interested in, which is common across the engines. Bspec: 45584 Signed-off-by: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com> Cc: Stuart Summers <stuart.summers@intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Link: https://patchwork.freedesktop.org/patch/msgid/20191009230424.6507-2-daniele.ceraolospurio@intel.com
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@ -669,64 +669,6 @@ static const u8 gen12_xcs_offsets[] = {
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REG16(0x274),
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REG16(0x270),
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NOP(13),
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LRI(2, POSTED),
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REG16(0x200),
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REG16(0x204),
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NOP(11),
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LRI(50, POSTED),
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REG16(0x588),
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REG16(0x588),
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REG16(0x588),
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REG16(0x588),
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REG16(0x588),
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REG16(0x588),
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REG(0x028),
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REG(0x09c),
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REG(0x0c0),
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REG(0x178),
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REG(0x17c),
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REG16(0x358),
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REG(0x170),
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REG(0x150),
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REG(0x154),
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REG(0x158),
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REG16(0x41c),
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REG16(0x600),
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REG16(0x604),
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REG16(0x608),
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REG16(0x60c),
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REG16(0x610),
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REG16(0x614),
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REG16(0x618),
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REG16(0x61c),
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REG16(0x620),
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REG16(0x624),
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REG16(0x628),
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REG16(0x62c),
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REG16(0x630),
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REG16(0x634),
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REG16(0x638),
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REG16(0x63c),
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REG16(0x640),
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REG16(0x644),
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REG16(0x648),
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REG16(0x64c),
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REG16(0x650),
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REG16(0x654),
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REG16(0x658),
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REG16(0x65c),
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REG16(0x660),
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REG16(0x664),
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REG16(0x668),
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REG16(0x66c),
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REG16(0x670),
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REG16(0x674),
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REG16(0x678),
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REG16(0x67c),
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REG(0x068),
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END(),
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};
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@ -857,6 +799,15 @@ static const u8 gen12_rcs_offsets[] = {
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static const u8 *reg_offsets(const struct intel_engine_cs *engine)
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{
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/*
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* The gen12+ lists only have the registers we program in the basic
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* default state. We rely on the context image using relative
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* addressing to automatic fixup the register state between the
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* physical engines for virtual engine.
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*/
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GEM_BUG_ON(INTEL_GEN(engine->i915) >= 12 &&
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!intel_engine_has_relative_mmio(engine));
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if (engine->class == RENDER_CLASS) {
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if (INTEL_GEN(engine->i915) >= 12)
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return gen12_rcs_offsets;
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