um: use fallback for random_get_entropy() instead of zero
In the event that random_get_entropy() can't access a cycle counter or similar, falling back to returning 0 is really not the best we can do. Instead, at least calling random_get_entropy_fallback() would be preferable, because that always needs to return _something_, even falling back to jiffies eventually. It's not as though random_get_entropy_fallback() is super high precision or guaranteed to be entropic, but basically anything that's not zero all the time is better than returning zero all the time. This is accomplished by just including the asm-generic code like on other architectures, which means we can get rid of the empty stub function here. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Arnd Bergmann <arnd@arndb.de> Cc: Richard Weinberger <richard@nod.at> Cc: Anton Ivanov <anton.ivanov@cambridgegreys.com> Acked-by: Johannes Berg <johannes@sipsolutions.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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#ifndef __UM_TIMEX_H
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#define __UM_TIMEX_H
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typedef unsigned long cycles_t;
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static inline cycles_t get_cycles (void)
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{
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return 0;
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}
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#define CLOCK_TICK_RATE (HZ)
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#include <asm-generic/timex.h>
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#endif
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