x86/cpu: Make sure play_dead() doesn't return

After commit 076cbf5d2163 ("x86/xen: don't let xen_pv_play_dead()
return"), play_dead() never returns.  Make that more explicit with a
BUG().

BUG() is preferable to unreachable() because BUG() is a more explicit
failure mode and avoids undefined behavior like falling off the edge of
the function into whatever code happens to be next.

Link: https://lore.kernel.org/r/11e6ac1cf10f92967882926e3ac16287b50642f2.1676358308.git.jpoimboe@kernel.org
Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
This commit is contained in:
Josh Poimboeuf 2023-02-13 23:05:51 -08:00
parent b9952d5009
commit a02f50b573

View File

@ -96,6 +96,7 @@ static inline void __cpu_die(unsigned int cpu)
static inline void play_dead(void)
{
smp_ops.play_dead();
BUG();
}
static inline void smp_send_reschedule(int cpu)