NFSv4: Get rid of the bogus RPC_ASSASSINATED(task) checks
There is no real reason to have RPC_ASSASSINATED() checks in the NFS code. As far as it is concerned, this is just an RPC error... Signed-off-by: Trond Myklebust <Trond.Myklebust@netapp.com>
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@ -1275,8 +1275,6 @@ static void nfs4_open_confirm_done(struct rpc_task *task, void *calldata)
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struct nfs4_opendata *data = calldata;
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data->rpc_status = task->tk_status;
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if (RPC_ASSASSINATED(task))
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return;
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if (data->rpc_status == 0) {
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memcpy(data->o_res.stateid.data, data->c_res.stateid.data,
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sizeof(data->o_res.stateid.data));
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@ -1408,8 +1406,6 @@ static void nfs4_open_done(struct rpc_task *task, void *calldata)
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if (!nfs4_sequence_done(task, &data->o_res.seq_res))
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return;
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if (RPC_ASSASSINATED(task))
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return;
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if (task->tk_status == 0) {
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switch (data->o_res.f_attr->mode & S_IFMT) {
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case S_IFREG:
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@ -1860,8 +1856,6 @@ static void nfs4_close_done(struct rpc_task *task, void *data)
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if (!nfs4_sequence_done(task, &calldata->res.seq_res))
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return;
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if (RPC_ASSASSINATED(task))
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return;
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/* hmm. we are done with the inode, and in the process of freeing
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* the state_owner. we keep this around to process errors
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*/
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@ -3907,8 +3901,6 @@ static void nfs4_locku_done(struct rpc_task *task, void *data)
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if (!nfs4_sequence_done(task, &calldata->res.seq_res))
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return;
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if (RPC_ASSASSINATED(task))
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return;
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switch (task->tk_status) {
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case 0:
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memcpy(calldata->lsp->ls_stateid.data,
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@ -4119,8 +4111,6 @@ static void nfs4_lock_done(struct rpc_task *task, void *calldata)
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return;
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data->rpc_status = task->tk_status;
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if (RPC_ASSASSINATED(task))
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goto out;
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if (data->arg.new_lock_owner != 0) {
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if (data->rpc_status == 0)
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nfs_confirm_seqid(&data->lsp->ls_seqid, 0);
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