asus-laptop: clean led code

Remove all "templates" and add a generic struct asus_led instead.

Signed-off-by: Corentin Chary <corentincj@iksaif.net>
This commit is contained in:
Corentin Chary 2010-01-26 21:01:34 +01:00
parent 18e1311ee7
commit aee0afb8cb

View File

@ -193,29 +193,12 @@ ASUS_HANDLE(display_get,
/*
* Define a specific led structure to keep the main structure clean
*/
#define ASUS_DEFINE_LED(object) \
int object##_wk; \
struct work_struct object##_work; \
struct led_classdev object;
#define led_to_asus(led_cdev, led) \
container_of(container_of(led_cdev, struct asus_laptop_leds, \
led), \
struct asus_laptop, leds)
#define work_to_asus(work, led) \
container_of(container_of(work, struct asus_laptop_leds, \
led##_work), \
struct asus_laptop, leds)
struct asus_laptop_leds {
ASUS_DEFINE_LED(mled)
ASUS_DEFINE_LED(tled)
ASUS_DEFINE_LED(rled)
ASUS_DEFINE_LED(pled)
ASUS_DEFINE_LED(gled)
ASUS_DEFINE_LED(kled)
struct workqueue_struct *workqueue;
struct asus_led {
int wk;
struct work_struct work;
struct led_classdev led;
struct asus_laptop *asus;
const char *method;
};
/*
@ -233,7 +216,13 @@ struct asus_laptop {
struct input_dev *inputdev;
struct key_entry *keymap;
struct asus_laptop_leds leds;
struct asus_led mled;
struct asus_led tled;
struct asus_led rled;
struct asus_led pled;
struct asus_led gled;
struct asus_led kled;
struct workqueue_struct *led_workqueue;
int wireless_status;
bool have_rsts;
@ -353,7 +342,7 @@ static int acpi_check_handle(acpi_handle handle, const char *method,
}
/* Generic LED function */
static int asus_led_set(struct asus_laptop *asus, char *method,
static int asus_led_set(struct asus_laptop *asus, const char *method,
int value)
{
if (!strcmp(method, METHOD_MLED))
@ -369,50 +358,29 @@ static int asus_led_set(struct asus_laptop *asus, char *method,
/*
* LEDs
*/
#define ASUS_LED(object, ledname, max) \
static void object##_led_set(struct led_classdev *led_cdev, \
enum led_brightness value); \
static enum led_brightness object##_led_get( \
struct led_classdev *led_cdev); \
static void object##_led_update(struct work_struct *ignored);
ASUS_LED(mled, "mail", 1);
ASUS_LED(tled, "touchpad", 1);
ASUS_LED(rled, "record", 1);
ASUS_LED(pled, "phone", 1);
ASUS_LED(gled, "gaming", 1);
ASUS_LED(kled, "kbd_backlight", 3);
/* /sys/class/led handlers */
#define ASUS_LED_HANDLER(object, method) \
static void object##_led_set(struct led_classdev *led_cdev, \
enum led_brightness value) \
{ \
struct asus_laptop *asus = \
led_to_asus(led_cdev, object); \
\
asus->leds.object##_wk = (value > 0) ? 1 : 0; \
queue_work(asus->leds.workqueue, \
&asus->leds.object##_work); \
} \
static void object##_led_update(struct work_struct *work) \
{ \
struct asus_laptop *asus = work_to_asus(work, object); \
\
int value = asus->leds.object##_wk; \
asus_led_set(asus, method, value); \
} \
static enum led_brightness object##_led_get( \
struct led_classdev *led_cdev) \
{ \
return led_cdev->brightness; \
}
static void asus_led_cdev_set(struct led_classdev *led_cdev,
enum led_brightness value)
{
struct asus_led *led = container_of(led_cdev, struct asus_led, led);
struct asus_laptop *asus = led->asus;
ASUS_LED_HANDLER(mled, METHOD_MLED);
ASUS_LED_HANDLER(pled, METHOD_PLED);
ASUS_LED_HANDLER(rled, METHOD_RLED);
ASUS_LED_HANDLER(tled, METHOD_TLED);
ASUS_LED_HANDLER(gled, METHOD_GLED);
led->wk = !!value;
queue_work(asus->led_workqueue, &led->work);
}
static void asus_led_cdev_update(struct work_struct *work)
{
struct asus_led *led = container_of(work, struct asus_led, work);
struct asus_laptop *asus = led->asus;
asus_led_set(asus, led->method, led->wk);
}
static enum led_brightness asus_led_cdev_get(struct led_classdev *led_cdev)
{
return led_cdev->brightness;
}
/*
* Keyboard backlight (also a LED)
@ -452,70 +420,76 @@ static int asus_kled_set(struct asus_laptop *asus, int kblv)
return 0;
}
static void kled_led_set(struct led_classdev *led_cdev,
static void asus_kled_cdev_set(struct led_classdev *led_cdev,
enum led_brightness value)
{
struct asus_laptop *asus = led_to_asus(led_cdev, kled);
struct asus_led *led = container_of(led_cdev, struct asus_led, led);
struct asus_laptop *asus = led->asus;
asus->leds.kled_wk = value;
queue_work(asus->leds.workqueue, &asus->leds.kled_work);
led->wk = value;
queue_work(asus->led_workqueue, &led->work);
}
static void kled_led_update(struct work_struct *work)
static void asus_kled_cdev_update(struct work_struct *work)
{
struct asus_laptop *asus = work_to_asus(work, kled);
struct asus_led *led = container_of(work, struct asus_led, work);
struct asus_laptop *asus = led->asus;
asus_kled_set(asus, asus->leds.kled_wk);
asus_kled_set(asus, led->wk);
}
static enum led_brightness kled_led_get(struct led_classdev *led_cdev)
static enum led_brightness asus_kled_cdev_get(struct led_classdev *led_cdev)
{
struct asus_laptop *asus = led_to_asus(led_cdev, kled);
struct asus_led *led = container_of(led_cdev, struct asus_led, led);
struct asus_laptop *asus = led->asus;
return asus_kled_lvl(asus);
}
static void asus_led_exit(struct asus_laptop *asus)
{
if (asus->leds.mled.dev)
led_classdev_unregister(&asus->leds.mled);
if (asus->leds.tled.dev)
led_classdev_unregister(&asus->leds.tled);
if (asus->leds.pled.dev)
led_classdev_unregister(&asus->leds.pled);
if (asus->leds.rled.dev)
led_classdev_unregister(&asus->leds.rled);
if (asus->leds.gled.dev)
led_classdev_unregister(&asus->leds.gled);
if (asus->leds.kled.dev)
led_classdev_unregister(&asus->leds.kled);
if (asus->leds.workqueue) {
destroy_workqueue(asus->leds.workqueue);
asus->leds.workqueue = NULL;
if (asus->mled.led.dev)
led_classdev_unregister(&asus->mled.led);
if (asus->tled.led.dev)
led_classdev_unregister(&asus->tled.led);
if (asus->pled.led.dev)
led_classdev_unregister(&asus->pled.led);
if (asus->rled.led.dev)
led_classdev_unregister(&asus->rled.led);
if (asus->gled.led.dev)
led_classdev_unregister(&asus->gled.led);
if (asus->kled.led.dev)
led_classdev_unregister(&asus->kled.led);
if (asus->led_workqueue) {
destroy_workqueue(asus->led_workqueue);
asus->led_workqueue = NULL;
}
}
/* Ugly macro, need to fix that later */
#define ASUS_LED_REGISTER(asus, object, _name, max, method) \
do { \
struct led_classdev *ldev = &asus->leds.object; \
\
if (method && acpi_check_handle(asus->handle, method, NULL)) \
break ; \
\
INIT_WORK(&asus->leds.object##_work, object##_led_update); \
ldev->name = "asus::" _name; \
ldev->brightness_set = object##_led_set; \
ldev->brightness_get = object##_led_get; \
ldev->max_brightness = max; \
rv = led_classdev_register(&asus->platform_device->dev, ldev); \
if (rv) \
goto error; \
} while (0)
static int asus_led_register(struct asus_laptop *asus,
struct asus_led *led,
const char *name, const char *method)
{
struct led_classdev *led_cdev = &led->led;
if (!method || acpi_check_handle(asus->handle, method, NULL))
return 0; /* Led not present */
led->asus = asus;
led->method = method;
INIT_WORK(&led->work, asus_led_cdev_update);
led_cdev->name = name;
led_cdev->brightness_set = asus_led_cdev_set;
led_cdev->brightness_get = asus_led_cdev_get;
led_cdev->max_brightness = 1;
return led_classdev_register(&asus->platform_device->dev, led_cdev);
}
static int asus_led_init(struct asus_laptop *asus)
{
int rv;
int r;
/*
* Functions that actually update the LED's are called from a
@ -523,22 +497,43 @@ static int asus_led_init(struct asus_laptop *asus)
* subsystem asks, we avoid messing with the Asus ACPI stuff during a
* potentially bad time, such as a timer interrupt.
*/
asus->leds.workqueue = create_singlethread_workqueue("led_workqueue");
if (!asus->leds.workqueue)
asus->led_workqueue = create_singlethread_workqueue("led_workqueue");
if (!asus->led_workqueue)
return -ENOMEM;
ASUS_LED_REGISTER(asus, mled, "mail", 1, METHOD_MLED);
ASUS_LED_REGISTER(asus, tled, "touchpad", 1, METHOD_TLED);
ASUS_LED_REGISTER(asus, rled, "record", 1, METHOD_RLED);
ASUS_LED_REGISTER(asus, pled, "phone", 1, METHOD_PLED);
ASUS_LED_REGISTER(asus, gled, "gaming", 1, METHOD_GLED);
r = asus_led_register(asus, &asus->mled, "asus::mail", METHOD_MLED);
if (r)
goto error;
r = asus_led_register(asus, &asus->tled, "asus::touchpad", METHOD_TLED);
if (r)
goto error;
r = asus_led_register(asus, &asus->rled, "asus::record", METHOD_RLED);
if (r)
goto error;
r = asus_led_register(asus, &asus->pled, "asus::phone", METHOD_PLED);
if (r)
goto error;
r = asus_led_register(asus, &asus->gled, "asus::gaming", METHOD_GLED);
if (r)
goto error;
if (!acpi_check_handle(asus->handle, METHOD_KBD_LIGHT_SET, NULL) &&
!acpi_check_handle(asus->handle, METHOD_KBD_LIGHT_GET, NULL))
ASUS_LED_REGISTER(asus, kled, "kbd_backlight", 3, NULL);
!acpi_check_handle(asus->handle, METHOD_KBD_LIGHT_GET, NULL)) {
struct asus_led *led = &asus->kled;
struct led_classdev *cdev = &led->led;
led->asus = asus;
INIT_WORK(&led->work, asus_kled_cdev_update);
cdev->name = "asus::kbd_backlight";
cdev->brightness_set = asus_kled_cdev_set;
cdev->brightness_get = asus_kled_cdev_get;
cdev->max_brightness = 3;
r = led_classdev_register(&asus->platform_device->dev, cdev);
}
error:
if (rv)
if (r)
asus_led_exit(asus);
return rv;
return r;
}
/*