asus-laptop: clean led code
Remove all "templates" and add a generic struct asus_led instead. Signed-off-by: Corentin Chary <corentincj@iksaif.net>
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18e1311ee7
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@ -193,29 +193,12 @@ ASUS_HANDLE(display_get,
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/*
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* Define a specific led structure to keep the main structure clean
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*/
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#define ASUS_DEFINE_LED(object) \
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int object##_wk; \
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struct work_struct object##_work; \
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struct led_classdev object;
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#define led_to_asus(led_cdev, led) \
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container_of(container_of(led_cdev, struct asus_laptop_leds, \
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led), \
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struct asus_laptop, leds)
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#define work_to_asus(work, led) \
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container_of(container_of(work, struct asus_laptop_leds, \
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led##_work), \
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struct asus_laptop, leds)
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struct asus_laptop_leds {
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ASUS_DEFINE_LED(mled)
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ASUS_DEFINE_LED(tled)
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ASUS_DEFINE_LED(rled)
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ASUS_DEFINE_LED(pled)
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ASUS_DEFINE_LED(gled)
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ASUS_DEFINE_LED(kled)
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struct workqueue_struct *workqueue;
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struct asus_led {
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int wk;
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struct work_struct work;
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struct led_classdev led;
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struct asus_laptop *asus;
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const char *method;
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};
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/*
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@ -233,7 +216,13 @@ struct asus_laptop {
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struct input_dev *inputdev;
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struct key_entry *keymap;
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struct asus_laptop_leds leds;
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struct asus_led mled;
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struct asus_led tled;
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struct asus_led rled;
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struct asus_led pled;
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struct asus_led gled;
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struct asus_led kled;
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struct workqueue_struct *led_workqueue;
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int wireless_status;
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bool have_rsts;
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@ -353,7 +342,7 @@ static int acpi_check_handle(acpi_handle handle, const char *method,
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}
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/* Generic LED function */
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static int asus_led_set(struct asus_laptop *asus, char *method,
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static int asus_led_set(struct asus_laptop *asus, const char *method,
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int value)
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{
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if (!strcmp(method, METHOD_MLED))
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@ -369,50 +358,29 @@ static int asus_led_set(struct asus_laptop *asus, char *method,
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/*
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* LEDs
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*/
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#define ASUS_LED(object, ledname, max) \
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static void object##_led_set(struct led_classdev *led_cdev, \
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enum led_brightness value); \
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static enum led_brightness object##_led_get( \
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struct led_classdev *led_cdev); \
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static void object##_led_update(struct work_struct *ignored);
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ASUS_LED(mled, "mail", 1);
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ASUS_LED(tled, "touchpad", 1);
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ASUS_LED(rled, "record", 1);
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ASUS_LED(pled, "phone", 1);
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ASUS_LED(gled, "gaming", 1);
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ASUS_LED(kled, "kbd_backlight", 3);
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/* /sys/class/led handlers */
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#define ASUS_LED_HANDLER(object, method) \
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static void object##_led_set(struct led_classdev *led_cdev, \
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enum led_brightness value) \
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{ \
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struct asus_laptop *asus = \
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led_to_asus(led_cdev, object); \
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\
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asus->leds.object##_wk = (value > 0) ? 1 : 0; \
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queue_work(asus->leds.workqueue, \
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&asus->leds.object##_work); \
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} \
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static void object##_led_update(struct work_struct *work) \
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{ \
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struct asus_laptop *asus = work_to_asus(work, object); \
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\
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int value = asus->leds.object##_wk; \
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asus_led_set(asus, method, value); \
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} \
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static enum led_brightness object##_led_get( \
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struct led_classdev *led_cdev) \
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{ \
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return led_cdev->brightness; \
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}
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static void asus_led_cdev_set(struct led_classdev *led_cdev,
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enum led_brightness value)
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{
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struct asus_led *led = container_of(led_cdev, struct asus_led, led);
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struct asus_laptop *asus = led->asus;
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ASUS_LED_HANDLER(mled, METHOD_MLED);
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ASUS_LED_HANDLER(pled, METHOD_PLED);
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ASUS_LED_HANDLER(rled, METHOD_RLED);
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ASUS_LED_HANDLER(tled, METHOD_TLED);
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ASUS_LED_HANDLER(gled, METHOD_GLED);
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led->wk = !!value;
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queue_work(asus->led_workqueue, &led->work);
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}
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static void asus_led_cdev_update(struct work_struct *work)
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{
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struct asus_led *led = container_of(work, struct asus_led, work);
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struct asus_laptop *asus = led->asus;
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asus_led_set(asus, led->method, led->wk);
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}
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static enum led_brightness asus_led_cdev_get(struct led_classdev *led_cdev)
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{
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return led_cdev->brightness;
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}
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/*
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* Keyboard backlight (also a LED)
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@ -452,70 +420,76 @@ static int asus_kled_set(struct asus_laptop *asus, int kblv)
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return 0;
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}
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static void kled_led_set(struct led_classdev *led_cdev,
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static void asus_kled_cdev_set(struct led_classdev *led_cdev,
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enum led_brightness value)
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{
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struct asus_laptop *asus = led_to_asus(led_cdev, kled);
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struct asus_led *led = container_of(led_cdev, struct asus_led, led);
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struct asus_laptop *asus = led->asus;
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asus->leds.kled_wk = value;
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queue_work(asus->leds.workqueue, &asus->leds.kled_work);
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led->wk = value;
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queue_work(asus->led_workqueue, &led->work);
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}
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static void kled_led_update(struct work_struct *work)
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static void asus_kled_cdev_update(struct work_struct *work)
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{
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struct asus_laptop *asus = work_to_asus(work, kled);
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struct asus_led *led = container_of(work, struct asus_led, work);
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struct asus_laptop *asus = led->asus;
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asus_kled_set(asus, asus->leds.kled_wk);
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asus_kled_set(asus, led->wk);
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}
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static enum led_brightness kled_led_get(struct led_classdev *led_cdev)
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static enum led_brightness asus_kled_cdev_get(struct led_classdev *led_cdev)
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{
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struct asus_laptop *asus = led_to_asus(led_cdev, kled);
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struct asus_led *led = container_of(led_cdev, struct asus_led, led);
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struct asus_laptop *asus = led->asus;
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return asus_kled_lvl(asus);
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}
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static void asus_led_exit(struct asus_laptop *asus)
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{
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if (asus->leds.mled.dev)
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led_classdev_unregister(&asus->leds.mled);
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if (asus->leds.tled.dev)
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led_classdev_unregister(&asus->leds.tled);
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if (asus->leds.pled.dev)
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led_classdev_unregister(&asus->leds.pled);
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if (asus->leds.rled.dev)
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led_classdev_unregister(&asus->leds.rled);
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if (asus->leds.gled.dev)
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led_classdev_unregister(&asus->leds.gled);
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if (asus->leds.kled.dev)
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led_classdev_unregister(&asus->leds.kled);
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if (asus->leds.workqueue) {
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destroy_workqueue(asus->leds.workqueue);
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asus->leds.workqueue = NULL;
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if (asus->mled.led.dev)
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led_classdev_unregister(&asus->mled.led);
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if (asus->tled.led.dev)
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led_classdev_unregister(&asus->tled.led);
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if (asus->pled.led.dev)
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led_classdev_unregister(&asus->pled.led);
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if (asus->rled.led.dev)
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led_classdev_unregister(&asus->rled.led);
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if (asus->gled.led.dev)
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led_classdev_unregister(&asus->gled.led);
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if (asus->kled.led.dev)
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led_classdev_unregister(&asus->kled.led);
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if (asus->led_workqueue) {
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destroy_workqueue(asus->led_workqueue);
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asus->led_workqueue = NULL;
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}
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}
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/* Ugly macro, need to fix that later */
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#define ASUS_LED_REGISTER(asus, object, _name, max, method) \
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do { \
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struct led_classdev *ldev = &asus->leds.object; \
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\
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if (method && acpi_check_handle(asus->handle, method, NULL)) \
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break ; \
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\
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INIT_WORK(&asus->leds.object##_work, object##_led_update); \
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ldev->name = "asus::" _name; \
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ldev->brightness_set = object##_led_set; \
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ldev->brightness_get = object##_led_get; \
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ldev->max_brightness = max; \
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rv = led_classdev_register(&asus->platform_device->dev, ldev); \
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if (rv) \
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goto error; \
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} while (0)
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static int asus_led_register(struct asus_laptop *asus,
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struct asus_led *led,
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const char *name, const char *method)
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{
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struct led_classdev *led_cdev = &led->led;
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if (!method || acpi_check_handle(asus->handle, method, NULL))
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return 0; /* Led not present */
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led->asus = asus;
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led->method = method;
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INIT_WORK(&led->work, asus_led_cdev_update);
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led_cdev->name = name;
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led_cdev->brightness_set = asus_led_cdev_set;
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led_cdev->brightness_get = asus_led_cdev_get;
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led_cdev->max_brightness = 1;
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return led_classdev_register(&asus->platform_device->dev, led_cdev);
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}
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static int asus_led_init(struct asus_laptop *asus)
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{
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int rv;
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int r;
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/*
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* Functions that actually update the LED's are called from a
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@ -523,22 +497,43 @@ static int asus_led_init(struct asus_laptop *asus)
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* subsystem asks, we avoid messing with the Asus ACPI stuff during a
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* potentially bad time, such as a timer interrupt.
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*/
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asus->leds.workqueue = create_singlethread_workqueue("led_workqueue");
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if (!asus->leds.workqueue)
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asus->led_workqueue = create_singlethread_workqueue("led_workqueue");
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if (!asus->led_workqueue)
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return -ENOMEM;
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ASUS_LED_REGISTER(asus, mled, "mail", 1, METHOD_MLED);
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ASUS_LED_REGISTER(asus, tled, "touchpad", 1, METHOD_TLED);
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ASUS_LED_REGISTER(asus, rled, "record", 1, METHOD_RLED);
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ASUS_LED_REGISTER(asus, pled, "phone", 1, METHOD_PLED);
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ASUS_LED_REGISTER(asus, gled, "gaming", 1, METHOD_GLED);
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r = asus_led_register(asus, &asus->mled, "asus::mail", METHOD_MLED);
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if (r)
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goto error;
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r = asus_led_register(asus, &asus->tled, "asus::touchpad", METHOD_TLED);
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if (r)
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goto error;
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r = asus_led_register(asus, &asus->rled, "asus::record", METHOD_RLED);
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if (r)
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goto error;
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r = asus_led_register(asus, &asus->pled, "asus::phone", METHOD_PLED);
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if (r)
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goto error;
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r = asus_led_register(asus, &asus->gled, "asus::gaming", METHOD_GLED);
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if (r)
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goto error;
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if (!acpi_check_handle(asus->handle, METHOD_KBD_LIGHT_SET, NULL) &&
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!acpi_check_handle(asus->handle, METHOD_KBD_LIGHT_GET, NULL))
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ASUS_LED_REGISTER(asus, kled, "kbd_backlight", 3, NULL);
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!acpi_check_handle(asus->handle, METHOD_KBD_LIGHT_GET, NULL)) {
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struct asus_led *led = &asus->kled;
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struct led_classdev *cdev = &led->led;
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led->asus = asus;
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INIT_WORK(&led->work, asus_kled_cdev_update);
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cdev->name = "asus::kbd_backlight";
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cdev->brightness_set = asus_kled_cdev_set;
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cdev->brightness_get = asus_kled_cdev_get;
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cdev->max_brightness = 3;
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r = led_classdev_register(&asus->platform_device->dev, cdev);
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}
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error:
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if (rv)
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if (r)
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asus_led_exit(asus);
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return rv;
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return r;
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}
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/*
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