Simplify semaphore implementation
By removing the negative values of 'count' and relying on the wait_list to indicate whether we have any waiters, we can simplify the implementation by removing the protection against an unlikely race condition. Thanks to David Howells for his suggestions. Signed-off-by: Matthew Wilcox <willy@linux.intel.com>
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@ -15,15 +15,12 @@
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/*
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* The spinlock controls access to the other members of the semaphore.
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* 'count' is decremented by every task which calls down*() and incremented
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* by every call to up(). Thus, if it is positive, it indicates how many
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* more tasks may acquire the lock. If it is negative, it indicates how
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* many tasks are waiting for the lock. Tasks waiting for the lock are
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* kept on the wait_list.
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* 'count' represents how many more tasks can acquire this semaphore.
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* Tasks waiting for the lock are kept on the wait_list.
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*/
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struct semaphore {
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spinlock_t lock;
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int count;
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unsigned int count;
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struct list_head wait_list;
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};
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@ -18,18 +18,8 @@
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* down_trylock() and up() can be called from interrupt context.
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* So we have to disable interrupts when taking the lock.
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*
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* The ->count variable, if positive, defines how many more tasks can
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* acquire the semaphore. If negative, it represents how many tasks are
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* waiting on the semaphore (*). If zero, no tasks are waiting, and no more
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* tasks can acquire the semaphore.
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*
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* (*) Except for the window between one task calling up() and the task
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* sleeping in a __down_common() waking up. In order to avoid a third task
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* coming in and stealing the second task's wakeup, we leave the ->count
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* negative. If we have a more complex situation, the ->count may become
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* zero or negative (eg a semaphore with count = 2, three tasks attempt to
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* acquire it, one sleeps, two finish and call up(), the second task to call
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* up() notices that the list is empty and just increments count).
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* The ->count variable defines how many more tasks can acquire the
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* semaphore. If it's zero, there may be tasks waiting on the list.
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*/
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static noinline void __down(struct semaphore *sem);
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@ -43,7 +33,9 @@ void down(struct semaphore *sem)
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unsigned long flags;
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spin_lock_irqsave(&sem->lock, flags);
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if (unlikely(sem->count-- <= 0))
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if (likely(sem->count > 0))
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sem->count--;
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else
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__down(sem);
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spin_unlock_irqrestore(&sem->lock, flags);
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}
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@ -55,7 +47,9 @@ int down_interruptible(struct semaphore *sem)
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int result = 0;
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spin_lock_irqsave(&sem->lock, flags);
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if (unlikely(sem->count-- <= 0))
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if (likely(sem->count > 0))
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sem->count--;
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else
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result = __down_interruptible(sem);
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spin_unlock_irqrestore(&sem->lock, flags);
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@ -69,7 +63,9 @@ int down_killable(struct semaphore *sem)
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int result = 0;
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spin_lock_irqsave(&sem->lock, flags);
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if (unlikely(sem->count-- <= 0))
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if (likely(sem->count > 0))
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sem->count--;
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else
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result = __down_killable(sem);
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spin_unlock_irqrestore(&sem->lock, flags);
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@ -111,7 +107,9 @@ int down_timeout(struct semaphore *sem, long jiffies)
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int result = 0;
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spin_lock_irqsave(&sem->lock, flags);
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if (unlikely(sem->count-- <= 0))
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if (likely(sem->count > 0))
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sem->count--;
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else
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result = __down_timeout(sem, jiffies);
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spin_unlock_irqrestore(&sem->lock, flags);
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@ -124,7 +122,7 @@ void up(struct semaphore *sem)
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unsigned long flags;
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spin_lock_irqsave(&sem->lock, flags);
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if (likely(sem->count >= 0))
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if (likely(list_empty(&sem->wait_list)))
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sem->count++;
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else
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__up(sem);
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@ -140,22 +138,6 @@ struct semaphore_waiter {
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int up;
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};
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/*
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* Wake up a process waiting on a semaphore. We need to call this from both
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* __up and __down_common as it's possible to race a task into the semaphore
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* if it comes in at just the right time between two tasks calling up() and
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* a third task waking up. This function assumes the wait_list is already
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* checked for being non-empty.
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*/
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static noinline void __sched __up_down_common(struct semaphore *sem)
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{
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struct semaphore_waiter *waiter = list_first_entry(&sem->wait_list,
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struct semaphore_waiter, list);
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list_del(&waiter->list);
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waiter->up = 1;
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wake_up_process(waiter->task);
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}
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/*
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* Because this function is inlined, the 'state' parameter will be
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* constant, and thus optimised away by the compiler. Likewise the
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@ -164,7 +146,6 @@ static noinline void __sched __up_down_common(struct semaphore *sem)
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static inline int __sched __down_common(struct semaphore *sem, long state,
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long timeout)
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{
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int result = 0;
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struct task_struct *task = current;
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struct semaphore_waiter waiter;
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@ -184,28 +165,16 @@ static inline int __sched __down_common(struct semaphore *sem, long state,
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timeout = schedule_timeout(timeout);
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spin_lock_irq(&sem->lock);
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if (waiter.up)
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goto woken;
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return 0;
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}
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timed_out:
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list_del(&waiter.list);
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result = -ETIME;
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goto woken;
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return -ETIME;
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interrupted:
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list_del(&waiter.list);
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result = -EINTR;
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woken:
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/*
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* Account for the process which woke us up. For the case where
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* we're interrupted, we need to increment the count on our own
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* behalf. I don't believe we can hit the case where the
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* sem->count hits zero, *and* there's a second task sleeping,
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* but it doesn't hurt, that's not a commonly exercised path and
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* it's not a performance path either.
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*/
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if (unlikely((++sem->count >= 0) && !list_empty(&sem->wait_list)))
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__up_down_common(sem);
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return result;
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return -EINTR;
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}
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static noinline void __sched __down(struct semaphore *sem)
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@ -230,8 +199,9 @@ static noinline int __sched __down_timeout(struct semaphore *sem, long jiffies)
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static noinline void __sched __up(struct semaphore *sem)
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{
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if (unlikely(list_empty(&sem->wait_list)))
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sem->count++;
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else
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__up_down_common(sem);
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struct semaphore_waiter *waiter = list_first_entry(&sem->wait_list,
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struct semaphore_waiter, list);
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list_del(&waiter->list);
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waiter->up = 1;
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wake_up_process(waiter->task);
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}
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