lib: objpool added: ring-array based lockless MPMC
objpool is a scalable implementation of high performance queue for object allocation and reclamation, such as kretprobe instances. With leveraging percpu ring-array to mitigate hot spots of memory contention, it delivers near-linear scalability for high parallel scenarios. The objpool is best suited for the following cases: 1) Memory allocation or reclamation are prohibited or too expensive 2) Consumers are of different priorities, such as irqs and threads Limitations: 1) Maximum objects (capacity) is fixed after objpool creation 2) All pre-allocated objects are managed in percpu ring array, which consumes more memory than linked lists Link: https://lore.kernel.org/all/20231017135654.82270-2-wuqiang.matt@bytedance.com/ Signed-off-by: wuqiang.matt <wuqiang.matt@bytedance.com> Acked-by: Masami Hiramatsu (Google) <mhiramat@kernel.org> Signed-off-by: Masami Hiramatsu (Google) <mhiramat@kernel.org>
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181
include/linux/objpool.h
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181
include/linux/objpool.h
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/* SPDX-License-Identifier: GPL-2.0 */
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#ifndef _LINUX_OBJPOOL_H
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#define _LINUX_OBJPOOL_H
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#include <linux/types.h>
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#include <linux/refcount.h>
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/*
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* objpool: ring-array based lockless MPMC queue
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*
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* Copyright: wuqiang.matt@bytedance.com,mhiramat@kernel.org
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*
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* objpool is a scalable implementation of high performance queue for
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* object allocation and reclamation, such as kretprobe instances.
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*
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* With leveraging percpu ring-array to mitigate hot spots of memory
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* contention, it delivers near-linear scalability for high parallel
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* scenarios. The objpool is best suited for the following cases:
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* 1) Memory allocation or reclamation are prohibited or too expensive
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* 2) Consumers are of different priorities, such as irqs and threads
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*
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* Limitations:
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* 1) Maximum objects (capacity) is fixed after objpool creation
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* 2) All pre-allocated objects are managed in percpu ring array,
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* which consumes more memory than linked lists
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*/
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/**
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* struct objpool_slot - percpu ring array of objpool
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* @head: head sequence of the local ring array (to retrieve at)
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* @tail: tail sequence of the local ring array (to append at)
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* @last: the last sequence number marked as ready for retrieve
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* @mask: bits mask for modulo capacity to compute array indexes
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* @entries: object entries on this slot
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*
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* Represents a cpu-local array-based ring buffer, its size is specialized
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* during initialization of object pool. The percpu objpool node is to be
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* allocated from local memory for NUMA system, and to be kept compact in
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* continuous memory: CPU assigned number of objects are stored just after
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* the body of objpool_node.
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*
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* Real size of the ring array is far too smaller than the value range of
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* head and tail, typed as uint32_t: [0, 2^32), so only lower bits (mask)
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* of head and tail are used as the actual position in the ring array. In
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* general the ring array is acting like a small sliding window, which is
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* always moving forward in the loop of [0, 2^32).
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*/
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struct objpool_slot {
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uint32_t head;
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uint32_t tail;
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uint32_t last;
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uint32_t mask;
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void *entries[];
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} __packed;
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struct objpool_head;
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/*
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* caller-specified callback for object initial setup, it's only called
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* once for each object (just after the memory allocation of the object)
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*/
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typedef int (*objpool_init_obj_cb)(void *obj, void *context);
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/* caller-specified cleanup callback for objpool destruction */
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typedef int (*objpool_fini_cb)(struct objpool_head *head, void *context);
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/**
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* struct objpool_head - object pooling metadata
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* @obj_size: object size, aligned to sizeof(void *)
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* @nr_objs: total objs (to be pre-allocated with objpool)
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* @nr_cpus: local copy of nr_cpu_ids
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* @capacity: max objs can be managed by one objpool_slot
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* @gfp: gfp flags for kmalloc & vmalloc
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* @ref: refcount of objpool
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* @flags: flags for objpool management
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* @cpu_slots: pointer to the array of objpool_slot
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* @release: resource cleanup callback
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* @context: caller-provided context
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*/
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struct objpool_head {
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int obj_size;
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int nr_objs;
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int nr_cpus;
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int capacity;
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gfp_t gfp;
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refcount_t ref;
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unsigned long flags;
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struct objpool_slot **cpu_slots;
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objpool_fini_cb release;
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void *context;
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};
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#define OBJPOOL_NR_OBJECT_MAX (1UL << 24) /* maximum numbers of total objects */
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#define OBJPOOL_OBJECT_SIZE_MAX (1UL << 16) /* maximum size of an object */
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/**
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* objpool_init() - initialize objpool and pre-allocated objects
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* @pool: the object pool to be initialized, declared by caller
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* @nr_objs: total objects to be pre-allocated by this object pool
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* @object_size: size of an object (should be > 0)
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* @gfp: flags for memory allocation (via kmalloc or vmalloc)
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* @context: user context for object initialization callback
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* @objinit: object initialization callback for extra setup
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* @release: cleanup callback for extra cleanup task
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*
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* return value: 0 for success, otherwise error code
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*
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* All pre-allocated objects are to be zeroed after memory allocation.
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* Caller could do extra initialization in objinit callback. objinit()
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* will be called just after slot allocation and called only once for
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* each object. After that the objpool won't touch any content of the
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* objects. It's caller's duty to perform reinitialization after each
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* pop (object allocation) or do clearance before each push (object
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* reclamation).
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*/
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int objpool_init(struct objpool_head *pool, int nr_objs, int object_size,
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gfp_t gfp, void *context, objpool_init_obj_cb objinit,
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objpool_fini_cb release);
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/**
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* objpool_pop() - allocate an object from objpool
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* @pool: object pool
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*
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* return value: object ptr or NULL if failed
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*/
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void *objpool_pop(struct objpool_head *pool);
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/**
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* objpool_push() - reclaim the object and return back to objpool
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* @obj: object ptr to be pushed to objpool
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* @pool: object pool
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*
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* return: 0 or error code (it fails only when user tries to push
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* the same object multiple times or wrong "objects" into objpool)
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*/
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int objpool_push(void *obj, struct objpool_head *pool);
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/**
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* objpool_drop() - discard the object and deref objpool
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* @obj: object ptr to be discarded
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* @pool: object pool
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*
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* return: 0 if objpool was released; -EAGAIN if there are still
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* outstanding objects
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*
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* objpool_drop is normally for the release of outstanding objects
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* after objpool cleanup (objpool_fini). Thinking of this example:
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* kretprobe is unregistered and objpool_fini() is called to release
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* all remained objects, but there are still objects being used by
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* unfinished kretprobes (like blockable function: sys_accept). So
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* only when the last outstanding object is dropped could the whole
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* objpool be released along with the call of objpool_drop()
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*/
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int objpool_drop(void *obj, struct objpool_head *pool);
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/**
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* objpool_free() - release objpool forcely (all objects to be freed)
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* @pool: object pool to be released
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*/
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void objpool_free(struct objpool_head *pool);
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/**
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* objpool_fini() - deref object pool (also releasing unused objects)
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* @pool: object pool to be dereferenced
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*
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* objpool_fini() will try to release all remained free objects and
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* then drop an extra reference of the objpool. If all objects are
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* already returned to objpool (so called synchronous use cases),
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* the objpool itself will be freed together. But if there are still
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* outstanding objects (so called asynchronous use cases, such like
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* blockable kretprobe), the objpool won't be released until all
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* the outstanding objects are dropped, but the caller must assure
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* there are no concurrent objpool_push() on the fly. Normally RCU
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* is being required to make sure all ongoing objpool_push() must
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* be finished before calling objpool_fini(), so does test_objpool,
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* kretprobe or rethook
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*/
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void objpool_fini(struct objpool_head *pool);
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#endif /* _LINUX_OBJPOOL_H */
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@ -34,7 +34,7 @@ lib-y := ctype.o string.o vsprintf.o cmdline.o \
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is_single_threaded.o plist.o decompress.o kobject_uevent.o \
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is_single_threaded.o plist.o decompress.o kobject_uevent.o \
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earlycpio.o seq_buf.o siphash.o dec_and_lock.o \
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earlycpio.o seq_buf.o siphash.o dec_and_lock.o \
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nmi_backtrace.o win_minmax.o memcat_p.o \
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nmi_backtrace.o win_minmax.o memcat_p.o \
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buildid.o
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buildid.o objpool.o
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lib-$(CONFIG_PRINTK) += dump_stack.o
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lib-$(CONFIG_PRINTK) += dump_stack.o
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lib-$(CONFIG_SMP) += cpumask.o
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lib-$(CONFIG_SMP) += cpumask.o
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280
lib/objpool.c
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280
lib/objpool.c
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// SPDX-License-Identifier: GPL-2.0
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#include <linux/objpool.h>
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#include <linux/slab.h>
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#include <linux/vmalloc.h>
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#include <linux/atomic.h>
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#include <linux/irqflags.h>
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#include <linux/cpumask.h>
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#include <linux/log2.h>
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/*
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* objpool: ring-array based lockless MPMC/FIFO queues
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*
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* Copyright: wuqiang.matt@bytedance.com,mhiramat@kernel.org
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*/
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/* initialize percpu objpool_slot */
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static int
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objpool_init_percpu_slot(struct objpool_head *pool,
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struct objpool_slot *slot,
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int nodes, void *context,
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objpool_init_obj_cb objinit)
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{
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void *obj = (void *)&slot->entries[pool->capacity];
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int i;
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/* initialize elements of percpu objpool_slot */
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slot->mask = pool->capacity - 1;
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for (i = 0; i < nodes; i++) {
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if (objinit) {
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int rc = objinit(obj, context);
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if (rc)
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return rc;
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}
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slot->entries[slot->tail & slot->mask] = obj;
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obj = obj + pool->obj_size;
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slot->tail++;
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slot->last = slot->tail;
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pool->nr_objs++;
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}
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return 0;
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}
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/* allocate and initialize percpu slots */
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static int
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objpool_init_percpu_slots(struct objpool_head *pool, int nr_objs,
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void *context, objpool_init_obj_cb objinit)
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{
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int i, cpu_count = 0;
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for (i = 0; i < pool->nr_cpus; i++) {
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struct objpool_slot *slot;
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int nodes, size, rc;
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/* skip the cpu node which could never be present */
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if (!cpu_possible(i))
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continue;
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/* compute how many objects to be allocated with this slot */
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nodes = nr_objs / num_possible_cpus();
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if (cpu_count < (nr_objs % num_possible_cpus()))
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nodes++;
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cpu_count++;
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size = struct_size(slot, entries, pool->capacity) +
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pool->obj_size * nodes;
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/*
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* here we allocate percpu-slot & objs together in a single
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* allocation to make it more compact, taking advantage of
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* warm caches and TLB hits. in default vmalloc is used to
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* reduce the pressure of kernel slab system. as we know,
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* mimimal size of vmalloc is one page since vmalloc would
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* always align the requested size to page size
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*/
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if (pool->gfp & GFP_ATOMIC)
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slot = kmalloc_node(size, pool->gfp, cpu_to_node(i));
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else
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slot = __vmalloc_node(size, sizeof(void *), pool->gfp,
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cpu_to_node(i), __builtin_return_address(0));
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if (!slot)
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return -ENOMEM;
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memset(slot, 0, size);
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pool->cpu_slots[i] = slot;
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/* initialize the objpool_slot of cpu node i */
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rc = objpool_init_percpu_slot(pool, slot, nodes, context, objinit);
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if (rc)
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return rc;
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}
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return 0;
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}
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/* cleanup all percpu slots of the object pool */
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static void objpool_fini_percpu_slots(struct objpool_head *pool)
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{
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int i;
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if (!pool->cpu_slots)
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return;
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for (i = 0; i < pool->nr_cpus; i++)
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kvfree(pool->cpu_slots[i]);
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kfree(pool->cpu_slots);
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}
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/* initialize object pool and pre-allocate objects */
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int objpool_init(struct objpool_head *pool, int nr_objs, int object_size,
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gfp_t gfp, void *context, objpool_init_obj_cb objinit,
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objpool_fini_cb release)
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{
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int rc, capacity, slot_size;
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/* check input parameters */
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if (nr_objs <= 0 || nr_objs > OBJPOOL_NR_OBJECT_MAX ||
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object_size <= 0 || object_size > OBJPOOL_OBJECT_SIZE_MAX)
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return -EINVAL;
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/* align up to unsigned long size */
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object_size = ALIGN(object_size, sizeof(long));
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/* calculate capacity of percpu objpool_slot */
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capacity = roundup_pow_of_two(nr_objs);
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if (!capacity)
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return -EINVAL;
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/* initialize objpool pool */
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memset(pool, 0, sizeof(struct objpool_head));
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pool->nr_cpus = nr_cpu_ids;
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pool->obj_size = object_size;
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pool->capacity = capacity;
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pool->gfp = gfp & ~__GFP_ZERO;
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pool->context = context;
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pool->release = release;
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slot_size = pool->nr_cpus * sizeof(struct objpool_slot);
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pool->cpu_slots = kzalloc(slot_size, pool->gfp);
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if (!pool->cpu_slots)
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return -ENOMEM;
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/* initialize per-cpu slots */
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rc = objpool_init_percpu_slots(pool, nr_objs, context, objinit);
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if (rc)
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objpool_fini_percpu_slots(pool);
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else
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refcount_set(&pool->ref, pool->nr_objs + 1);
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return rc;
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}
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EXPORT_SYMBOL_GPL(objpool_init);
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/* adding object to slot, abort if the slot was already full */
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static inline int
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objpool_try_add_slot(void *obj, struct objpool_head *pool, int cpu)
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{
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struct objpool_slot *slot = pool->cpu_slots[cpu];
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uint32_t head, tail;
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/* loading tail and head as a local snapshot, tail first */
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tail = READ_ONCE(slot->tail);
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do {
|
||||||
|
head = READ_ONCE(slot->head);
|
||||||
|
/* fault caught: something must be wrong */
|
||||||
|
WARN_ON_ONCE(tail - head > pool->nr_objs);
|
||||||
|
} while (!try_cmpxchg_acquire(&slot->tail, &tail, tail + 1));
|
||||||
|
|
||||||
|
/* now the tail position is reserved for the given obj */
|
||||||
|
WRITE_ONCE(slot->entries[tail & slot->mask], obj);
|
||||||
|
/* update sequence to make this obj available for pop() */
|
||||||
|
smp_store_release(&slot->last, tail + 1);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* reclaim an object to object pool */
|
||||||
|
int objpool_push(void *obj, struct objpool_head *pool)
|
||||||
|
{
|
||||||
|
unsigned long flags;
|
||||||
|
int rc;
|
||||||
|
|
||||||
|
/* disable local irq to avoid preemption & interruption */
|
||||||
|
raw_local_irq_save(flags);
|
||||||
|
rc = objpool_try_add_slot(obj, pool, raw_smp_processor_id());
|
||||||
|
raw_local_irq_restore(flags);
|
||||||
|
|
||||||
|
return rc;
|
||||||
|
}
|
||||||
|
EXPORT_SYMBOL_GPL(objpool_push);
|
||||||
|
|
||||||
|
/* try to retrieve object from slot */
|
||||||
|
static inline void *objpool_try_get_slot(struct objpool_head *pool, int cpu)
|
||||||
|
{
|
||||||
|
struct objpool_slot *slot = pool->cpu_slots[cpu];
|
||||||
|
/* load head snapshot, other cpus may change it */
|
||||||
|
uint32_t head = smp_load_acquire(&slot->head);
|
||||||
|
|
||||||
|
while (head != READ_ONCE(slot->last)) {
|
||||||
|
void *obj;
|
||||||
|
|
||||||
|
/* obj must be retrieved before moving forward head */
|
||||||
|
obj = READ_ONCE(slot->entries[head & slot->mask]);
|
||||||
|
|
||||||
|
/* move head forward to mark it's consumption */
|
||||||
|
if (try_cmpxchg_release(&slot->head, &head, head + 1))
|
||||||
|
return obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* allocate an object from object pool */
|
||||||
|
void *objpool_pop(struct objpool_head *pool)
|
||||||
|
{
|
||||||
|
void *obj = NULL;
|
||||||
|
unsigned long flags;
|
||||||
|
int i, cpu;
|
||||||
|
|
||||||
|
/* disable local irq to avoid preemption & interruption */
|
||||||
|
raw_local_irq_save(flags);
|
||||||
|
|
||||||
|
cpu = raw_smp_processor_id();
|
||||||
|
for (i = 0; i < num_possible_cpus(); i++) {
|
||||||
|
obj = objpool_try_get_slot(pool, cpu);
|
||||||
|
if (obj)
|
||||||
|
break;
|
||||||
|
cpu = cpumask_next_wrap(cpu, cpu_possible_mask, -1, 1);
|
||||||
|
}
|
||||||
|
raw_local_irq_restore(flags);
|
||||||
|
|
||||||
|
return obj;
|
||||||
|
}
|
||||||
|
EXPORT_SYMBOL_GPL(objpool_pop);
|
||||||
|
|
||||||
|
/* release whole objpool forcely */
|
||||||
|
void objpool_free(struct objpool_head *pool)
|
||||||
|
{
|
||||||
|
if (!pool->cpu_slots)
|
||||||
|
return;
|
||||||
|
|
||||||
|
/* release percpu slots */
|
||||||
|
objpool_fini_percpu_slots(pool);
|
||||||
|
|
||||||
|
/* call user's cleanup callback if provided */
|
||||||
|
if (pool->release)
|
||||||
|
pool->release(pool, pool->context);
|
||||||
|
}
|
||||||
|
EXPORT_SYMBOL_GPL(objpool_free);
|
||||||
|
|
||||||
|
/* drop the allocated object, rather reclaim it to objpool */
|
||||||
|
int objpool_drop(void *obj, struct objpool_head *pool)
|
||||||
|
{
|
||||||
|
if (!obj || !pool)
|
||||||
|
return -EINVAL;
|
||||||
|
|
||||||
|
if (refcount_dec_and_test(&pool->ref)) {
|
||||||
|
objpool_free(pool);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return -EAGAIN;
|
||||||
|
}
|
||||||
|
EXPORT_SYMBOL_GPL(objpool_drop);
|
||||||
|
|
||||||
|
/* drop unused objects and defref objpool for releasing */
|
||||||
|
void objpool_fini(struct objpool_head *pool)
|
||||||
|
{
|
||||||
|
int count = 1; /* extra ref for objpool itself */
|
||||||
|
|
||||||
|
/* drop all remained objects from objpool */
|
||||||
|
while (objpool_pop(pool))
|
||||||
|
count++;
|
||||||
|
|
||||||
|
if (refcount_sub_and_test(count, &pool->ref))
|
||||||
|
objpool_free(pool);
|
||||||
|
}
|
||||||
|
EXPORT_SYMBOL_GPL(objpool_fini);
|
Loading…
x
Reference in New Issue
Block a user