net: mscc: ocelot: remove buggy duplicate write to DEV_CLOCK_CFG
When updating ocelot to use phylink, a second write to DEV_CLOCK_CFG was
mistakenly left in. It used the variable "speed" which, previously, would
would have been assigned a value of OCELOT_SPEED_1000. In phylink the
variable is be SPEED_1000, which is invalid for the
DEV_CLOCK_LINK_SPEED macro. Removing it as unnecessary and buggy.
Fixes: e6e12df625
("net: mscc: ocelot: convert to phylink")
Signed-off-by: Colin Foster <colin.foster@in-advantage.com>
Reviewed-by: Vladimir Oltean <vladimir.oltean@nxp.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -563,12 +563,6 @@ void ocelot_phylink_mac_link_up(struct ocelot *ocelot, int port,
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ocelot_port_writel(ocelot_port, DEV_MAC_ENA_CFG_RX_ENA |
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DEV_MAC_ENA_CFG_TX_ENA, DEV_MAC_ENA_CFG);
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/* Take MAC, Port, Phy (intern) and PCS (SGMII/Serdes) clock out of
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* reset
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*/
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ocelot_port_writel(ocelot_port, DEV_CLOCK_CFG_LINK_SPEED(speed),
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DEV_CLOCK_CFG);
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/* Core: Enable port for frame transfer */
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ocelot_fields_write(ocelot, port,
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QSYS_SWITCH_PORT_MODE_PORT_ENA, 1);
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