net: mscc: ocelot: remove buggy duplicate write to DEV_CLOCK_CFG

When updating ocelot to use phylink, a second write to DEV_CLOCK_CFG was
mistakenly left in. It used the variable "speed" which, previously, would
would have been assigned a value of OCELOT_SPEED_1000. In phylink the
variable is be SPEED_1000, which is invalid for the
DEV_CLOCK_LINK_SPEED macro. Removing it as unnecessary and buggy.

Fixes: e6e12df625 ("net: mscc: ocelot: convert to phylink")
Signed-off-by: Colin Foster <colin.foster@in-advantage.com>
Reviewed-by: Vladimir Oltean <vladimir.oltean@nxp.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
This commit is contained in:
Colin Foster 2021-09-17 08:39:05 -07:00 committed by David S. Miller
parent 163957c43d
commit ba68e99419

View File

@ -563,12 +563,6 @@ void ocelot_phylink_mac_link_up(struct ocelot *ocelot, int port,
ocelot_port_writel(ocelot_port, DEV_MAC_ENA_CFG_RX_ENA |
DEV_MAC_ENA_CFG_TX_ENA, DEV_MAC_ENA_CFG);
/* Take MAC, Port, Phy (intern) and PCS (SGMII/Serdes) clock out of
* reset
*/
ocelot_port_writel(ocelot_port, DEV_CLOCK_CFG_LINK_SPEED(speed),
DEV_CLOCK_CFG);
/* Core: Enable port for frame transfer */
ocelot_fields_write(ocelot, port,
QSYS_SWITCH_PORT_MODE_PORT_ENA, 1);