drm/msm/gpu: Capture the GPU state on a GPU hang
Capture the GPU state on a GPU hang and store it for later playback via the devcoredump facility. Only one crash state is stored at a time on the assumption that the first hang is usually the most interesting. The existing crash state can be cleared after capturing it and then a new one will be captured on the next hang. Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org> Signed-off-by: Rob Clark <robdclark@gmail.com>
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@ -29,6 +29,7 @@ struct msm_gpu_show_priv {
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static int msm_gpu_show(struct seq_file *m, void *arg)
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{
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struct drm_printer p = drm_seq_file_printer(m);
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struct msm_gpu_show_priv *show_priv = m->private;
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struct msm_drm_private *priv = show_priv->dev->dev_private;
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struct msm_gpu *gpu = priv->gpu;
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@ -38,8 +39,8 @@ static int msm_gpu_show(struct seq_file *m, void *arg)
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if (ret)
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return ret;
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seq_printf(m, "%s Status:\n", gpu->name);
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gpu->funcs->show(gpu, show_priv->state, m);
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drm_printf(&p, "%s Status:\n", gpu->name);
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gpu->funcs->show(gpu, show_priv->state, &p);
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mutex_unlock(&show_priv->dev->struct_mutex);
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