[PATCH] introduce TASK_DEAD state
I am not sure about this patch, I am asking Ingo to take a decision. task_struct->state == EXIT_DEAD is a very special case, to avoid a confusion it makes sense to introduce a new state, TASK_DEAD, while EXIT_DEAD should live only in ->exit_state as documented in sched.h. Note that this state is not visible to user-space, get_task_state() masks off unsuitable states. Signed-off-by: Oleg Nesterov <oleg@tv-sign.ru> Cc: Ingo Molnar <mingo@elte.hu> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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Linus Torvalds
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55a101f8f7
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c394cc9fbb
@ -227,7 +227,7 @@ static struct task_struct *select_bad_process(unsigned long *ppoints)
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p->flags & PF_EXITING;
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if (releasing) {
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/* TASK_DEAD tasks have already released their mm */
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if (p->state == EXIT_DEAD)
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if (p->state == TASK_DEAD)
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continue;
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if (p->flags & PF_EXITING && p == current) {
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chosen = p;
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