xen: don't map missing memory
When setting up a pte for a missing pfn (no matching mfn), just create an empty pte rather than a junk mapping. Signed-off-by: Jeremy Fitzhardinge <jeremy.fitzhardinge@citrix.com>
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@ -41,10 +41,17 @@ extern bool set_phys_to_machine(unsigned long pfn, unsigned long mfn);
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static inline unsigned long pfn_to_mfn(unsigned long pfn)
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{
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unsigned long mfn;
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if (xen_feature(XENFEAT_auto_translated_physmap))
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return pfn;
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return get_phys_to_machine(pfn) & ~FOREIGN_FRAME_BIT;
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mfn = get_phys_to_machine(pfn);
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if (mfn != INVALID_P2M_ENTRY)
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mfn &= ~FOREIGN_FRAME_BIT;
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return mfn;
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}
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static inline int phys_to_machine_mapping_valid(unsigned long pfn)
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@ -745,7 +745,20 @@ static pteval_t pte_pfn_to_mfn(pteval_t val)
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if (val & _PAGE_PRESENT) {
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unsigned long pfn = (val & PTE_PFN_MASK) >> PAGE_SHIFT;
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pteval_t flags = val & PTE_FLAGS_MASK;
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val = ((pteval_t)pfn_to_mfn(pfn) << PAGE_SHIFT) | flags;
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unsigned long mfn = pfn_to_mfn(pfn);
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/*
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* If there's no mfn for the pfn, then just create an
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* empty non-present pte. Unfortunately this loses
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* information about the original pfn, so
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* pte_mfn_to_pfn is asymmetric.
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*/
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if (unlikely(mfn == INVALID_P2M_ENTRY)) {
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mfn = 0;
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flags = 0;
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}
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val = ((pteval_t)mfn << PAGE_SHIFT) | flags;
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}
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return val;
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