drm/rockchip: fix fb references in async update
In the case of async update, modifications are done in place, i.e. in the current plane state, so the new_state is prepared and the new_state is cleaned up (instead of the old_state, unlike what happens in a normal sync update). To cleanup the old_fb properly, it needs to be placed in the new_state in the end of async_update, so cleanup call will unreference the old_fb correctly. Also, the previous code had a: plane_state = plane->funcs->atomic_duplicate_state(plane); ... swap(plane_state, plane->state); if (plane->state->fb && plane->state->fb != new_state->fb) { ... } Which was wrong, as the fb were just assigned to be equal, so this if statement nevers evaluates to true. Another details is that the function drm_crtc_vblank_get() can only be called when vop->is_enabled is true, otherwise it has no effect and trows a WARN_ON(). Calling drm_atomic_set_fb_for_plane() (which get a referent of the new fb and pus the old fb) is not required, as it is taken care by drm_mode_cursor_universal() when calling drm_atomic_helper_update_plane(). Fixes: 15609559a834 ("drm/rockchip: update cursors asynchronously through atomic.") Cc: <stable@vger.kernel.org> # v4.20+ Signed-off-by: Helen Koike <helen.koike@collabora.com> Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190603165610.24614-2-helen.koike@collabora.com
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@ -924,29 +924,17 @@ static void vop_plane_atomic_async_update(struct drm_plane *plane,
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struct drm_plane_state *new_state)
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{
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struct vop *vop = to_vop(plane->state->crtc);
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struct drm_plane_state *plane_state;
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struct drm_framebuffer *old_fb = plane->state->fb;
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plane_state = plane->funcs->atomic_duplicate_state(plane);
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plane_state->crtc_x = new_state->crtc_x;
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plane_state->crtc_y = new_state->crtc_y;
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plane_state->crtc_h = new_state->crtc_h;
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plane_state->crtc_w = new_state->crtc_w;
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plane_state->src_x = new_state->src_x;
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plane_state->src_y = new_state->src_y;
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plane_state->src_h = new_state->src_h;
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plane_state->src_w = new_state->src_w;
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if (plane_state->fb != new_state->fb)
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drm_atomic_set_fb_for_plane(plane_state, new_state->fb);
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swap(plane_state, plane->state);
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if (plane->state->fb && plane->state->fb != new_state->fb) {
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drm_framebuffer_get(plane->state->fb);
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WARN_ON(drm_crtc_vblank_get(plane->state->crtc) != 0);
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drm_flip_work_queue(&vop->fb_unref_work, plane->state->fb);
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set_bit(VOP_PENDING_FB_UNREF, &vop->pending);
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}
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plane->state->crtc_x = new_state->crtc_x;
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plane->state->crtc_y = new_state->crtc_y;
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plane->state->crtc_h = new_state->crtc_h;
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plane->state->crtc_w = new_state->crtc_w;
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plane->state->src_x = new_state->src_x;
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plane->state->src_y = new_state->src_y;
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plane->state->src_h = new_state->src_h;
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plane->state->src_w = new_state->src_w;
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swap(plane->state->fb, new_state->fb);
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if (vop->is_enabled) {
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rockchip_drm_psr_inhibit_get_state(new_state->state);
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@ -955,9 +943,22 @@ static void vop_plane_atomic_async_update(struct drm_plane *plane,
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vop_cfg_done(vop);
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spin_unlock(&vop->reg_lock);
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rockchip_drm_psr_inhibit_put_state(new_state->state);
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}
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plane->funcs->atomic_destroy_state(plane, plane_state);
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/*
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* A scanout can still be occurring, so we can't drop the
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* reference to the old framebuffer. To solve this we get a
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* reference to old_fb and set a worker to release it later.
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* FIXME: if we perform 500 async_update calls before the
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* vblank, then we can have 500 different framebuffers waiting
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* to be released.
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*/
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if (old_fb && plane->state->fb != old_fb) {
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drm_framebuffer_get(old_fb);
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WARN_ON(drm_crtc_vblank_get(plane->state->crtc) != 0);
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drm_flip_work_queue(&vop->fb_unref_work, old_fb);
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set_bit(VOP_PENDING_FB_UNREF, &vop->pending);
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}
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}
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}
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static const struct drm_plane_helper_funcs plane_helper_funcs = {
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