[media] coda: store per-context work buffer size in struct coda_devtype
We had the workbuf_size field since the beginning. Use it to tighten the code a little bit. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Signed-off-by: Kamil Debski <k.debski@samsung.com> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
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@ -44,10 +44,6 @@
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#define CODADX6_MAX_INSTANCES 4
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#define CODA_FMO_BUF_SIZE 32
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#define CODADX6_WORK_BUF_SIZE (288 * 1024 + CODA_FMO_BUF_SIZE * 8 * 1024)
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#define CODA7_WORK_BUF_SIZE (128 * 1024)
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#define CODA9_WORK_BUF_SIZE (80 * 1024)
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#define CODA7_TEMP_BUF_SIZE (304 * 1024)
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#define CODA9_TEMP_BUF_SIZE (204 * 1024)
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#define CODA_PARA_BUF_SIZE (10 * 1024)
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@ -1982,18 +1978,8 @@ static int coda_alloc_context_buffers(struct coda_ctx *ctx,
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size_t size;
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int ret;
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switch (dev->devtype->product) {
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case CODA_7541:
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size = CODA7_WORK_BUF_SIZE;
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break;
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case CODA_960:
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size = CODA9_WORK_BUF_SIZE;
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if (q_data->fourcc == V4L2_PIX_FMT_H264)
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size += CODA9_PS_SAVE_SIZE;
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break;
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default:
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if (dev->devtype->product == CODA_DX6)
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return 0;
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}
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if (ctx->psbuf.vaddr) {
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v4l2_err(&dev->v4l2_dev, "psmembuf still allocated\n");
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@ -2029,6 +2015,10 @@ static int coda_alloc_context_buffers(struct coda_ctx *ctx,
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}
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}
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size = dev->devtype->workbuf_size;
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if (dev->devtype->product == CODA_960 &&
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q_data->fourcc == V4L2_PIX_FMT_H264)
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size += CODA9_PS_SAVE_SIZE;
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ret = coda_alloc_context_buf(ctx, &ctx->workbuf, size, "workbuf");
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if (ret < 0) {
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v4l2_err(&dev->v4l2_dev, "failed to allocate %d byte context buffer",
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@ -3684,28 +3674,32 @@ enum coda_platform {
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static const struct coda_devtype coda_devdata[] = {
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[CODA_IMX27] = {
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.firmware = "v4l-codadx6-imx27.bin",
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.product = CODA_DX6,
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.codecs = codadx6_codecs,
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.num_codecs = ARRAY_SIZE(codadx6_codecs),
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.firmware = "v4l-codadx6-imx27.bin",
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.product = CODA_DX6,
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.codecs = codadx6_codecs,
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.num_codecs = ARRAY_SIZE(codadx6_codecs),
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.workbuf_size = 288 * 1024 + FMO_SLICE_SAVE_BUF_SIZE * 8 * 1024,
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},
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[CODA_IMX53] = {
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.firmware = "v4l-coda7541-imx53.bin",
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.product = CODA_7541,
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.codecs = coda7_codecs,
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.num_codecs = ARRAY_SIZE(coda7_codecs),
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.firmware = "v4l-coda7541-imx53.bin",
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.product = CODA_7541,
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.codecs = coda7_codecs,
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.num_codecs = ARRAY_SIZE(coda7_codecs),
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.workbuf_size = 128 * 1024,
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},
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[CODA_IMX6Q] = {
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.firmware = "v4l-coda960-imx6q.bin",
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.product = CODA_960,
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.codecs = coda9_codecs,
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.num_codecs = ARRAY_SIZE(coda9_codecs),
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.firmware = "v4l-coda960-imx6q.bin",
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.product = CODA_960,
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.codecs = coda9_codecs,
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.num_codecs = ARRAY_SIZE(coda9_codecs),
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.workbuf_size = 80 * 1024,
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},
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[CODA_IMX6DL] = {
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.firmware = "v4l-coda960-imx6dl.bin",
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.product = CODA_960,
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.codecs = coda9_codecs,
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.num_codecs = ARRAY_SIZE(coda9_codecs),
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.firmware = "v4l-coda960-imx6dl.bin",
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.product = CODA_960,
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.codecs = coda9_codecs,
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.num_codecs = ARRAY_SIZE(coda9_codecs),
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.workbuf_size = 80 * 1024,
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},
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};
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@ -3828,7 +3822,7 @@ static int coda_probe(struct platform_device *pdev)
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switch (dev->devtype->product) {
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case CODA_DX6:
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ret = coda_alloc_aux_buf(dev, &dev->workbuf,
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CODADX6_WORK_BUF_SIZE, "workbuf",
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dev->devtype->workbuf_size, "workbuf",
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dev->debugfs_root);
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if (ret < 0) {
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dev_err(&pdev->dev, "failed to allocate work buffer\n");
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