drm/udl: Use offset-adjusted shadow-plane mapping
For framebuffers with non-zero offset fields, shadow-plane helpers provide a pointer to the first byte of the contained data. Use it in udl. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Acked-by: Sam Ravnborg <sam@ravnborg.org> Link: https://patchwork.freedesktop.org/patch/msgid/20210803125928.27780-10-tzimmermann@suse.de
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@ -379,7 +379,7 @@ udl_simple_display_pipe_enable(struct drm_simple_display_pipe *pipe,
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udl->mode_buf_len = wrptr - buf;
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udl_handle_damage(fb, &shadow_plane_state->map[0], 0, 0, fb->width, fb->height);
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udl_handle_damage(fb, &shadow_plane_state->data[0], 0, 0, fb->width, fb->height);
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if (!crtc_state->mode_changed)
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return;
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@ -422,7 +422,7 @@ udl_simple_display_pipe_update(struct drm_simple_display_pipe *pipe,
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return;
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if (drm_atomic_helper_damage_merged(old_plane_state, state, &rect))
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udl_handle_damage(fb, &shadow_plane_state->map[0], rect.x1, rect.y1,
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udl_handle_damage(fb, &shadow_plane_state->data[0], rect.x1, rect.y1,
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rect.x2 - rect.x1, rect.y2 - rect.y1);
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}
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