drm/v3d: Fix calling drm_sched_resubmit_jobs for same sched.
Also stop calling drm_sched_increase_karma multiple times. v2: Fix whitespace in the code we're moving (by anholt) Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/1552409822-17230-1-git-send-email-andrey.grodzovsky@amd.com Acked-by: Christian König <christian.koenig@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net> Fixes: 222b5f044159 ("drm/sched: Refactor ring mirror list handling.")
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@ -231,20 +231,17 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
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mutex_lock(&v3d->reset_lock);
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/* block scheduler */
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for (q = 0; q < V3D_MAX_QUEUES; q++) {
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struct drm_gpu_scheduler *sched = &v3d->queue[q].sched;
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for (q = 0; q < V3D_MAX_QUEUES; q++)
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drm_sched_stop(&v3d->queue[q].sched);
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drm_sched_stop(sched);
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if(sched_job)
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drm_sched_increase_karma(sched_job);
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}
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if (sched_job)
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drm_sched_increase_karma(sched_job);
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/* get the GPU back into the init state */
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v3d_reset(v3d);
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for (q = 0; q < V3D_MAX_QUEUES; q++)
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drm_sched_resubmit_jobs(sched_job->sched);
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drm_sched_resubmit_jobs(&v3d->queue[q].sched);
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/* Unblock schedulers and restart their jobs. */
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for (q = 0; q < V3D_MAX_QUEUES; q++) {
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