Input: libps2 - do not discard non-ack bytes when controlling LEDs
Upon receiving a PS/2 command the device and controller are supposed to stop sending normal data (scancodes or movement packets) and instead immediately start delivering ACK/NAK and command response. Unfortunately often EC has an output buffer which may contain latched data by the time the EC receives a command from the host. The kernel used to ignore such data, but that may cause "stuck" keys if the data dropped happens to be a break code or a part of a break code. This occasionally happens, for example, on Chromebooks when the kernel tries to toggle CapsLock LED on a keyboard while user releases Alt+Search keyboard shortcut. Fix this by passing the first non-ACK byte to the normal handler for a handful of PS/2 commands that are expected to be used during normal device operation (as opposed to probe/configuration time). Reviewed-by: Raul E Rangel <rrangel@chromium.org> Link: https://lore.kernel.org/r/20230511185252.386941-8-dmitry.torokhov@gmail.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This commit is contained in:
parent
c4c7eac8ee
commit
f219050af0
@ -21,7 +21,10 @@
|
||||
|
||||
#define PS2_CMD_SETSCALE11 0x00e6
|
||||
#define PS2_CMD_SETRES 0x10e8
|
||||
#define PS2_CMD_EX_SETLEDS 0x20eb
|
||||
#define PS2_CMD_SETLEDS 0x10ed
|
||||
#define PS2_CMD_GETID 0x02f2
|
||||
#define PS2_CMD_SETREP 0x10f3 /* Set repeat rate/set report rate */
|
||||
#define PS2_CMD_RESET_BAT 0x02ff
|
||||
|
||||
#define PS2_RET_BAT 0xaa
|
||||
@ -35,6 +38,7 @@
|
||||
#define PS2_FLAG_CMD1 BIT(2) /* Waiting for the first byte of command response */
|
||||
#define PS2_FLAG_WAITID BIT(3) /* Command executing is GET ID */
|
||||
#define PS2_FLAG_NAK BIT(4) /* Last transmission was NAKed */
|
||||
#define PS2_FLAG_PASS_NOACK BIT(5) /* Pass non-ACK byte to receive handler */
|
||||
|
||||
static int ps2_do_sendbyte(struct ps2dev *ps2dev, u8 byte,
|
||||
unsigned int timeout, unsigned int max_attempts)
|
||||
@ -281,9 +285,28 @@ int __ps2_command(struct ps2dev *ps2dev, u8 *param, unsigned int command)
|
||||
|
||||
serio_pause_rx(ps2dev->serio);
|
||||
|
||||
/* Some mice do not ACK the "get ID" command, prepare to handle this. */
|
||||
ps2dev->flags = command == PS2_CMD_GETID ? PS2_FLAG_WAITID : 0;
|
||||
ps2dev->cmdcnt = receive;
|
||||
|
||||
switch (command) {
|
||||
case PS2_CMD_GETID:
|
||||
/*
|
||||
* Some mice do not ACK the "get ID" command, prepare to
|
||||
* handle this.
|
||||
*/
|
||||
ps2dev->flags = PS2_FLAG_WAITID;
|
||||
break;
|
||||
|
||||
case PS2_CMD_SETLEDS:
|
||||
case PS2_CMD_EX_SETLEDS:
|
||||
case PS2_CMD_SETREP:
|
||||
ps2dev->flags = PS2_FLAG_PASS_NOACK;
|
||||
break;
|
||||
|
||||
default:
|
||||
ps2dev->flags = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
if (receive) {
|
||||
/* Indicate that we expect response to the command. */
|
||||
ps2dev->flags |= PS2_FLAG_CMD | PS2_FLAG_CMD1;
|
||||
@ -512,14 +535,19 @@ static void ps2_handle_ack(struct ps2dev *ps2dev, u8 data)
|
||||
* Do not signal errors if we get unexpected reply while
|
||||
* waiting for an ACK to the initial (first) command byte:
|
||||
* the device might not be quiesced yet and continue
|
||||
* delivering data.
|
||||
* delivering data. For certain commands (such as set leds and
|
||||
* set repeat rate) that can be used during normal device
|
||||
* operation, we even pass this data byte to the normal receive
|
||||
* handler.
|
||||
* Note that we reset PS2_FLAG_WAITID flag, so the workaround
|
||||
* for mice not acknowledging the Get ID command only triggers
|
||||
* on the 1st byte; if device spews data we really want to see
|
||||
* a real ACK from it.
|
||||
*/
|
||||
dev_dbg(&ps2dev->serio->dev, "unexpected %#02x\n", data);
|
||||
ps2dev->flags &= ~PS2_FLAG_WAITID;
|
||||
if (ps2dev->flags & PS2_FLAG_PASS_NOACK)
|
||||
ps2dev->receive_handler(ps2dev, data);
|
||||
ps2dev->flags &= ~(PS2_FLAG_WAITID | PS2_FLAG_PASS_NOACK);
|
||||
return;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user