powerpc/gamecube|wii : Use machine_device_initcall()

Instead of checking machine type in the function,
use machine_device_initcall().

Signed-off-by: Christophe Leroy <christophe.leroy@csgroup.eu>
Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
Link: https://msgid.link/6cb9865d916231c38401ba34ad1a98c249fae135.1676711562.git.christophe.leroy@csgroup.eu
This commit is contained in:
Christophe Leroy 2023-02-18 10:15:48 +01:00 committed by Michael Ellerman
parent 357f82395c
commit f47b17d519
2 changed files with 2 additions and 8 deletions

View File

@ -83,11 +83,8 @@ static const struct of_device_id gamecube_of_bus[] = {
static int __init gamecube_device_probe(void)
{
if (!machine_is(gamecube))
return 0;
of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
return 0;
}
device_initcall(gamecube_device_probe);
machine_device_initcall(gamecube, gamecube_device_probe);

View File

@ -161,13 +161,10 @@ static const struct of_device_id wii_of_bus[] = {
static int __init wii_device_probe(void)
{
if (!machine_is(wii))
return 0;
of_platform_populate(NULL, wii_of_bus, NULL, NULL);
return 0;
}
device_initcall(wii_device_probe);
machine_device_initcall(wii, wii_device_probe);
define_machine(wii) {
.name = "wii",