powerpc/gamecube|wii : Use machine_device_initcall()
Instead of checking machine type in the function, use machine_device_initcall(). Signed-off-by: Christophe Leroy <christophe.leroy@csgroup.eu> Signed-off-by: Michael Ellerman <mpe@ellerman.id.au> Link: https://msgid.link/6cb9865d916231c38401ba34ad1a98c249fae135.1676711562.git.christophe.leroy@csgroup.eu
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@ -83,11 +83,8 @@ static const struct of_device_id gamecube_of_bus[] = {
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static int __init gamecube_device_probe(void)
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{
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if (!machine_is(gamecube))
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return 0;
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of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
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return 0;
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}
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device_initcall(gamecube_device_probe);
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machine_device_initcall(gamecube, gamecube_device_probe);
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@ -161,13 +161,10 @@ static const struct of_device_id wii_of_bus[] = {
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static int __init wii_device_probe(void)
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{
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if (!machine_is(wii))
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return 0;
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of_platform_populate(NULL, wii_of_bus, NULL, NULL);
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return 0;
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}
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device_initcall(wii_device_probe);
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machine_device_initcall(wii, wii_device_probe);
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define_machine(wii) {
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.name = "wii",
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