drm/gud: Don't retry a failed framebuffer flush
If a framebuffer flush fails the driver will do one retry by requeing the worker. Currently the worker is used even for synchronous flushing, but a later patch will inline it, so this needs to change. Thinking about how to solve this I came to the conclusion that this retry mechanism was a fix for a problem that was only in the mind of the developer (me) and not something that solved a real problem. So let's remove this for now and revisit later should it become necessary. gud_add_damage() has now only one caller so it can be inlined. Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Reviewed-by: Thomas Zimmermann <tzimmermann@suse.de> Signed-off-by: Noralf Trønnes <noralf@tronnes.org> Link: https://patchwork.freedesktop.org/patch/msgid/20221122-gud-shadow-plane-v2-2-435037990a83@tronnes.org
This commit is contained in:
parent
951df98024
commit
f531d19882
@ -333,37 +333,6 @@ void gud_clear_damage(struct gud_device *gdrm)
|
||||
gdrm->damage.y2 = 0;
|
||||
}
|
||||
|
||||
static void gud_add_damage(struct gud_device *gdrm, struct drm_rect *damage)
|
||||
{
|
||||
gdrm->damage.x1 = min(gdrm->damage.x1, damage->x1);
|
||||
gdrm->damage.y1 = min(gdrm->damage.y1, damage->y1);
|
||||
gdrm->damage.x2 = max(gdrm->damage.x2, damage->x2);
|
||||
gdrm->damage.y2 = max(gdrm->damage.y2, damage->y2);
|
||||
}
|
||||
|
||||
static void gud_retry_failed_flush(struct gud_device *gdrm, struct drm_framebuffer *fb,
|
||||
struct drm_rect *damage)
|
||||
{
|
||||
/*
|
||||
* pipe_update waits for the worker when the display mode is going to change.
|
||||
* This ensures that the width and height is still the same making it safe to
|
||||
* add back the damage.
|
||||
*/
|
||||
|
||||
mutex_lock(&gdrm->damage_lock);
|
||||
if (!gdrm->fb) {
|
||||
drm_framebuffer_get(fb);
|
||||
gdrm->fb = fb;
|
||||
}
|
||||
gud_add_damage(gdrm, damage);
|
||||
mutex_unlock(&gdrm->damage_lock);
|
||||
|
||||
/* Retry only once to avoid a possible storm in case of continues errors. */
|
||||
if (!gdrm->prev_flush_failed)
|
||||
queue_work(system_long_wq, &gdrm->work);
|
||||
gdrm->prev_flush_failed = true;
|
||||
}
|
||||
|
||||
void gud_flush_work(struct work_struct *work)
|
||||
{
|
||||
struct gud_device *gdrm = container_of(work, struct gud_device, work);
|
||||
@ -407,14 +376,10 @@ void gud_flush_work(struct work_struct *work)
|
||||
ret = gud_flush_rect(gdrm, fb, format, &rect);
|
||||
if (ret) {
|
||||
if (ret != -ENODEV && ret != -ECONNRESET &&
|
||||
ret != -ESHUTDOWN && ret != -EPROTO) {
|
||||
bool prev_flush_failed = gdrm->prev_flush_failed;
|
||||
|
||||
gud_retry_failed_flush(gdrm, fb, &damage);
|
||||
if (!prev_flush_failed)
|
||||
dev_err_ratelimited(fb->dev->dev,
|
||||
"Failed to flush framebuffer: error=%d\n", ret);
|
||||
}
|
||||
ret != -ESHUTDOWN && ret != -EPROTO)
|
||||
dev_err_ratelimited(fb->dev->dev,
|
||||
"Failed to flush framebuffer: error=%d\n", ret);
|
||||
gdrm->prev_flush_failed = true;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -439,7 +404,10 @@ static void gud_fb_queue_damage(struct gud_device *gdrm, struct drm_framebuffer
|
||||
gdrm->fb = fb;
|
||||
}
|
||||
|
||||
gud_add_damage(gdrm, damage);
|
||||
gdrm->damage.x1 = min(gdrm->damage.x1, damage->x1);
|
||||
gdrm->damage.y1 = min(gdrm->damage.y1, damage->y1);
|
||||
gdrm->damage.x2 = max(gdrm->damage.x2, damage->x2);
|
||||
gdrm->damage.y2 = max(gdrm->damage.y2, damage->y2);
|
||||
|
||||
mutex_unlock(&gdrm->damage_lock);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user