fbdev/au1200fb: Use struct fb_info.screen_buffer
Use info->screen_buffer when reading and writing framebuffers in system memory. It's the correct pointer for this address space. The struct fb_info has a union to store the framebuffer memory. This can either be info->screen_base if the framebuffer is stored in I/O memory, or info->screen_buffer if the framebuffer is stored in system memory. As the driver operates on the latter address space, it is wrong to use .screen_base and .screen_buffer must be used instead. This also gets rid of casting needed due to not using the correct data type. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20230428122452.4856-6-tzimmermann@suse.de
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@ -1568,7 +1568,7 @@ static int au1200fb_init_fbinfo(struct au1200fb_device *fbdev)
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fbi->fix.mmio_len = 0;
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fbi->fix.accel = FB_ACCEL_NONE;
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fbi->screen_base = (char __iomem *) fbdev->fb_mem;
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fbi->screen_buffer = fbdev->fb_mem;
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au1200fb_update_fbinfo(fbi);
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