drm/v3d: cleanup BOs properly when lookup_bos fails
When v3d_lookup_bos fails to `allocate validated BO pointers`, job->bo_count was already set to args->bo_count, but job->bo points to NULL. In this scenario, we must verify that job->bo is not NULL before iterating on it to proper clean up a job. Also, drm_gem_object_put already checks that the object passed is not NULL, doing the job->bo[i] checker redundant. Signed-off-by: Melissa Wen <mwen@igalia.com> Reviewed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20221205135538.3545051-2-mwen@igalia.com
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@ -363,11 +363,11 @@ v3d_job_free(struct kref *ref)
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struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
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int i;
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for (i = 0; i < job->bo_count; i++) {
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if (job->bo[i])
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if (job->bo) {
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for (i = 0; i < job->bo_count; i++)
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drm_gem_object_put(job->bo[i]);
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kvfree(job->bo);
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}
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kvfree(job->bo);
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dma_fence_put(job->irq_fence);
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dma_fence_put(job->done_fence);
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