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To use network coding efficiently, a relay must know when neighbor nodes
are likely to have enough information to be able to decode a network
coded packet. This is detected by using OGMs from batman-adv to discover
when one neighbor is in range of another neighbor. The relay check the
TLL to detect when an OGM is forwarded from one neighbor by another
neighbor, and thereby knows that the two neighbors are in range and thus
overhear packets sent by each other.
This information is saved in the orig_node struct to be used when
searching for coding opportunities. Two lists are added to the
orig_node struct: One for neighbors that can hear the orig_node
(outgoing nc_nodes) and one for neighbors that the orig_node can hear
(incoming nc_nodes).
Information about nc_nodes is kept for 10 seconds and is available
through debugfs in batman_adv/nc_nodes to use when debugging network
coding.
Signed-off-by: Martin Hundebøll <martin@hundeboll.net>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
Network coding exploits the 802.11 shared medium to allow multiple
packets to be sent in a single transmission. In brief, a relay can XOR
two packets, and send the coded packet to two destinations. The
receivers can decode one of the original packets by XOR'ing the coded
packet with the other original packet. This will lead to increased
throughput in topologies where two packets cross one relay.
In a simple topology with three nodes, it takes four transmissions
without network coding to get one packet from Node A to Node B and one
from Node B to Node A:
1. Node A ---- p1 ---> Node R Node B
2. Node A Node R <--- p2 ---- Node B
3. Node A <--- p2 ---- Node R Node B
4. Node A Node R ---- p1 ---> Node B
With network coding, the relay only needs one transmission, which saves
us one slot of valuable airtime:
1. Node A ---- p1 ---> Node R Node B
2. Node A Node R <--- p2 ---- Node B
3. Node A <- p1 x p2 - Node R - p1 x p2 -> Node B
The same principle holds for a topology including five nodes. Here the
packets from Node A and Node B are overheard by Node C and Node D,
respectively. This allows Node R to send a network coded packet to save
one transmission:
Node A Node B
| \ / |
| p1 p2 |
| \ / |
p1 > Node R < p2
| |
| / \ |
| p1 x p2 p1 x p2 |
v / \ v
/ \
Node C < > Node D
More information is available on the open-mesh.org wiki[1].
This patch adds the initial code to support network coding in
batman-adv. It sets up a worker thread to do house keeping and adds a
sysfs file to enable/disable network coding. The feature is disabled by
default, as it requires a wifi-driver with working promiscuous mode, and
also because it adds a small delay at each hop.
[1] http://www.open-mesh.org/projects/batman-adv/wiki/Catwoman
Signed-off-by: Martin Hundebøll <martin@hundeboll.net>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Antonio Quartulli <ordex@autistici.org>