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This patch adds support for advanced features supported by the
Noise-Aware PLL of Maxwell. Glitchless switch allows the PL field to be
updated without disabling the PLL first if the SYNC_MODE bit of the CFG
register is set.
More significantly, DFS allows the PLL to monitor the actual input
voltage and to dynamically lower the output frequency accordingly. This
allows the clock to be more tolerant of lower voltages.
These improvements are only supported for Tegra speedos >= 1.
Also add the voltage table that is suitable for GM20B's NAPLL. This
change needs to be done atomically for the right voltages to be used by
the clock driver.
v2. Fix build on non-Tegra platforms
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Strip the _ prefix off the gk20a clock constructor.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Split the MNP programming function into two functions for the cases
where we allow sliding or not, instead of making it take a parameter for
this. This results in less conditionals in the code and makes it easier
to read.
Also make the MNP programming functions take the PLL parameters as
arguments, and move bits of code to more relevant places (previous
programming tended to be just-in-time, which added more conditionnals in
the code).
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Use a dedicated function instead of always calculating n_lo on the fly.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Make functions manipulating PLL settings take them as an argument,
instead of assuming we want to work on the copy in the gk20a_clk
structure. This makes these functions more flexible, which we will need
in GM20B.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Add relevant functions to work with the gk20a_pll structure and use them
where they ought to be instead of directly manipulating registers.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Move variables declarations to their actual scope of use, and simplify
code a bit.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Slide setup needs to be performed only once, during init. Also
use the proper parameters for different clock speeds.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Make functions/structures that the GM20B driver will reuse public.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Err on the safe side by setting the lowest frequency (and thus voltage)
during device init.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
This allows to instanciate drivers that use the same logic as gk20a with
different parameters.
Add a constructor function to allow other chips that inherit from this
clock to easily initialize its members
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
pl_to_div may be done differently depending on the chip. Abstract this
operation so the same logic can be reused for them as well.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
This allows us to read them using one single function and will be handy
to the GM20B driver.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Most users are probably not interested in this information.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Only restore the 1:1 divider if it is not set already. Also use the
proper masks for this operation and add a second write as done in the
Android code.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
n_lo is used if we are going to slide. Compute it only if that condition
succeeds to avoid confusion about future usage of this computation.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Fix the mask specified to switch to VCO mode was given as an (incorrect)
immediate value. Although the side-effect happens to be the same, this
is clearly incorrect.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
gk20a_pllg_disable() is only used in the context of gk20a_clk_fini().
Move its body there and rename _gk20a_pllg_enable() and
_gk20a_pllg_disable() to non-underscored versions.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Move some variables declarations to the scope where they are actually
used to make the code easier to follow.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Perform computations in Khz instead of Mhz for better precision.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
The copyright header in nvkm/engine/device/platform.c has been replaced
with the NVIDIA one from drm/nouveau_platform.c, as most of the actual
code is now theirs.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Pretty much every subdev/engine is going to need access to nvkm_device
shortly to touch registers and/or output messages.
The odd placement of the includes is necessary to work around some
inter-dependencies that currently exist. This will be fixed later.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
The namespace of NVKM is being changed to nvkm_ instead of nouveau_,
which will be used for the DRM part of the driver. This is being
done in order to make it very clear as to what part of the driver a
given symbol belongs to, and as a minor step towards splitting the
DRM driver out to be able to stand on its own (for virt).
Because there's already a large amount of churn here anyway, this is
as good a time as any to also switch to NVIDIA's device and chipset
naming to ease collaboration with them.
A comparison of objdump disassemblies proves no code changes.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
The namespace of NVKM is being changed to nvkm_ instead of nouveau_,
which will be used for the DRM part of the driver. This is being
done in order to make it very clear as to what part of the driver a
given symbol belongs to, and as a minor step towards splitting the
DRM driver out to be able to stand on its own (for virt).
Because there's already a large amount of churn here anyway, this is
as good a time as any to also switch to NVIDIA's device and chipset
naming to ease collaboration with them.
A comparison of objdump disassemblies proves no code changes.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Rename to match the Linux subsystem responsible for the same kind of
things. Will be investigating how feasible it will be to expose the
GPU clock trees with it at some point.
The namespace of NVKM is being changed to nvkm_ instead of nouveau_,
which will be used for the DRM part of the driver. This is being
done in order to make it very clear as to what part of the driver a
given symbol belongs to, and as a minor step towards splitting the
DRM driver out to be able to stand on its own (for virt).
Because there's already a large amount of churn here anyway, this is
as good a time as any to also switch to NVIDIA's device and chipset
naming to ease collaboration with them.
A comparison of objdump disassemblies proves no code changes.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>