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The fence in the array may be skipped if wait_all is false,
thus the related callback is not initialized with list head.
So removing this kind callback will cause NULL pointer reference.
Signed-off-by: Junwei Zhang <Jerry.Zhang@amd.com>
Reviewed-by: Jammy Zhou <Jammy.Zhou@amd.com>
Rename the function and update the related code with this modified function.
Add the new parameter of bool wait_all.
If wait_all is true, it will return when all fences are signaled or timeout.
If wait_all is false, it will return when any fence is signaled or timeout.
Signed-off-by: Junwei Zhang <Jerry.Zhang@amd.com>
Reviewed-by: Monk Liu <monk.liu@amd.com>
Reviewed-by: Jammy Zhou <Jammy.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Stop double freeing the the BO list by pulling the content
of amdgpu_cs_parser_prepare_job() into the IOCTL function again.
v2: better commit message
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com> (v1)
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
The problem now is that we don't necessarily call amdgpu_ib_get()
in some error paths and so work with uninitialized data.
Better require that the memory is already zeroed.
v2: better commit message
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com> (v1)
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Pagetables can be moved and therefore the page directory update can be necessary
for the current cs even if none of the the bo's are moved. In that scenario
there is no fence between the sdma0 and gfx ring, so we add one.
v2 (chk): rebased
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Rework run queue implementation, especially remove the odd list handling.
v2: cleanup the code only, no algorithem change.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
bo_list_clone() will take a lot of time when bo_list hold too much
elements, like above 7000
Signed-off-by: Monk.Liu <monk.liu@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Reviewed-by: Jammy Zhou <jammy.zhou@amd.com>
remaining timeout returned by amdgpu_fence_wait_any can be larger than
max int value, thus the truncated 32 bit value in r ends up being
negative while its original long value is positive.
Signed-off-by: monk.liu <monk.liu@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Jammy Zhou <jammy.zhou@amd.com>
fix fence is released when pass to **fence sometimes.
add reference for it.
Signed-off-by: Chunming Zhou <david1.zhou@amd.com>
Reviewed-by: Christian K?nig <christian.koenig@amd.com>
Similar to radeon, except that amdgpu doesn't even use struct_mutex to
protect anything like the shared z buffer (sane gpu architecture,
yay!). And the code already grabs the globa adev->ring_lock, so this
code can't race with itself. Which makes struct_mutex completely
redundnant. Remove it.
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: "Christian König" <christian.koenig@amd.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The workaround simply doesn't work because VM mappings
are controlled by userspace not the kernel.
Additional to that this is just a performance problem
which happens if you have holes in your VM mapping.
v2: adjust virtual addr alignment as well.
v3: fix trivial warning
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Monk Liu <monk.liu@amd.com> (v1)
Reviewed-by: Jammy Zhou <Jammy.Zhou@amd.com> (v2)
scheduler fence is based on kernel fence framework.
v2: squash in Christian's build fix
Signed-off-by: Chunming Zhou <david1.zhou@amd.com>
Reviewed-by: Christian K?nig <christian.koenig@amd.com>