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The previous implementation simply refused to allocate more than a
boundary's worth of data from an entire page. Some users didn't know
this, so specified things like SMP_CACHE_BYTES, not realising the
horrible waste of memory that this was. It's fairly easy to correct
this problem, just by ensuring we don't cross a boundary within a page.
This even helps drivers like EHCI (which can't cross a 4k boundary)
on machines with larger page sizes.
Signed-off-by: Matthew Wilcox <willy@linux.intel.com>
Acked-by: David S. Miller <davem@davemloft.net>
Use a list of free blocks within a page instead of using a bitmap.
Update documentation to reflect this. As well as being a slight
reduction in memory allocation, locked ops and lines of code, it speeds
up a transaction processing benchmark by 0.4%.
Signed-off-by: Matthew Wilcox <willy@linux.intel.com>
We were missing a copyright statement and license, so add GPLv2, David
Brownell's copyright and my copyright.
The asm/io.h include was superfluous, but we were missing a few other
necessary includes.
Signed-off-by: Matthew Wilcox <willy@linux.intel.com>
Check that 'align' is a power of two, like the API specifies.
Align 'size' to 'align' correctly -- the current code has an off-by-one.
The ALIGN macro in kernel.h doesn't.
Signed-off-by: Matthew Wilcox <willy@linux.intel.com>
Acked-by: David S. Miller <davem@davemloft.net>
With one trivial change (taking the lock slightly earlier on wakeup
from schedule), all uses of the waitq are under the pool lock, so we
can use the locked (or __) versions of the wait queue functions, and
avoid the extra spinlock.
Signed-off-by: Matthew Wilcox <willy@linux.intel.com>
Acked-by: David S. Miller <davem@davemloft.net>