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This patch makes use of ALIGN() to remove duplicate round-up code.
Signed-off-by: Nick Wilson <njw@osdl.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Do not present these confusing new options to the user
unless he picked some facility that makes use of it,
such as NET_EMATCH_TEXT.
Signed-off-by: David S. Miller <davem@davemloft.net>
A finite state machine consists of n states (struct ts_fsm_token)
representing the pattern as a finite automation. The data is read
sequentially on a octet basis. Every state token specifies the number
of recurrences and the type of value accepted which can be either a
specific character or ctype based set of characters. The available
type of recurrences include 1, (0|1), [0 n], and [1 n].
The algorithm differs between strict/non-strict mode specyfing
whether the pattern has to start at the first octect. Strict mode
is enabled by default and can be disabled by inserting
TS_FSM_HEAD_IGNORE as the first token in the chain.
The runtime performance of the algorithm should be around O(n),
however while in strict mode the average runtime can be better.
Signed-off-by: Thomas Graf <tgraf@suug.ch>
Signed-off-by: David S. Miller <davem@davemloft.net>
Implements a linear-time string-matching algorithm due to Knuth,
Morris, and Pratt [1]. Their algorithm avoids the explicit
computation of the transition function DELTA altogether. Its
matching time is O(n), for n being length(text), using just an
auxiliary function PI[1..m], for m being length(pattern),
precomputed from the pattern in time O(m). The array PI allows
the transition function DELTA to be computed efficiently
"on the fly" as needed. Roughly speaking, for any state
"q" = 0,1,...,m and any character "a" in SIGMA, the value
PI["q"] contains the information that is independent of "a" and
is needed to compute DELTA("q", "a") [2]. Since the array PI
has only m entries, whereas DELTA has O(m|SIGMA|) entries, we
save a factor of |SIGMA| in the preprocessing time by computing
PI rather than DELTA.
[1] Cormen, Leiserson, Rivest, Stein
Introdcution to Algorithms, 2nd Edition, MIT Press
[2] See finite automation theory
Signed-off-by: Thomas Graf <tgraf@suug.ch>
Signed-off-by: David S. Miller <davem@davemloft.net>
The textsearch infrastructure provides text searching
facitilies for both linear and non-linear data.
Individual search algorithms are implemented in modules
and chosen by the user.
Signed-off-by: Thomas Graf <tgraf@suug.ch>
Signed-off-by: David S. Miller <davem@davemloft.net>
This patch contains the ia64 uncached page allocator and the generic
allocator (genalloc). The uncached allocator was formerly part of the SN2
mspec driver but there are several other users of it so it has been split
off from the driver.
The generic allocator can be used by device driver to manage special memory
etc. The generic allocator is based on the allocator from the sym53c8xx_2
driver.
Various users on ia64 needs uncached memory. The SGI SN architecture requires
it for inter-partition communication between partitions within a large NUMA
cluster. The specific user for this is the XPC code. Another application is
large MPI style applications which use it for synchronization, on SN this can
be done using special 'fetchop' operations but it also benefits non SN
hardware which may use regular uncached memory for this purpose. Performance
of doing this through uncached vs cached memory is pretty substantial. This
is handled by the mspec driver which I will push out in a seperate patch.
Rather than creating a specific allocator for just uncached memory I came up
with genalloc which is a generic purpose allocator that can be used by device
drivers and other subsystems as they please. For instance to handle onboard
device memory. It was derived from the sym53c7xx_2 driver's allocator which
is also an example of a potential user (I am refraining from modifying sym2
right now as it seems to have been under fairly heavy development recently).
On ia64 memory has various properties within a granule, ie. it isn't safe to
access memory as uncached within the same granule as currently has memory
accessed in cached mode. The regular system therefore doesn't utilize memory
in the lower granules which is mixed in with device PAL code etc. The
uncached driver walks the EFI memmap and pulls out the spill uncached pages
and sticks them into the uncached pool. Only after these chunks have been
utilized, will it start converting regular cached memory into uncached memory.
Hence the reason for the EFI related code additions.
Signed-off-by: Jes Sorensen <jes@wildopensource.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This patch implements a number of smp_processor_id() cleanup ideas that
Arjan van de Ven and I came up with.
The previous __smp_processor_id/_smp_processor_id/smp_processor_id API
spaghetti was hard to follow both on the implementational and on the
usage side.
Some of the complexity arose from picking wrong names, some of the
complexity comes from the fact that not all architectures defined
__smp_processor_id.
In the new code, there are two externally visible symbols:
- smp_processor_id(): debug variant.
- raw_smp_processor_id(): nondebug variant. Replaces all existing
uses of _smp_processor_id() and __smp_processor_id(). Defined
by every SMP architecture in include/asm-*/smp.h.
There is one new internal symbol, dependent on DEBUG_PREEMPT:
- debug_smp_processor_id(): internal debug variant, mapped to
smp_processor_id().
Also, i moved debug_smp_processor_id() from lib/kernel_lock.c into a new
lib/smp_processor_id.c file. All related comments got updated and/or
clarified.
I have build/boot tested the following 8 .config combinations on x86:
{SMP,UP} x {PREEMPT,!PREEMPT} x {DEBUG_PREEMPT,!DEBUG_PREEMPT}
I have also build/boot tested x64 on UP/PREEMPT/DEBUG_PREEMPT. (Other
architectures are untested, but should work just fine.)
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Arjan van de Ven <arjan@infradead.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This patch fixes overrun of array pa:
92 struct idr_layer *pa[MAX_LEVEL];
in
98 l = idp->layers;
99 pa[l--] = NULL;
by passing idp->layers, set in
202 idp->layers = layers;
to function sub_alloc in
203 v = sub_alloc(idp, ptr, &id);
Signed-off-by: Zaur Kambarov <zkambarov@coverity.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This klist interface provides a couple of structures that wrap around
struct list_head to provide explicit list "head" (struct klist) and
list "node" (struct klist_node) objects. For struct klist, a spinlock
is included that protects access to the actual list itself. struct
klist_node provides a pointer to the klist that owns it and a kref
reference count that indicates the number of current users of that node
in the list.
The entire point is to provide an interface for iterating over a list
that is safe and allows for modification of the list during the
iteration (e.g. insertion and removal), including modification of the
current node on the list.
It works using a 3rd object type - struct klist_iter - that is declared
and initialized before an iteration. klist_next() is used to acquire the
next element in the list. It returns NULL if there are no more items.
This klist interface provides a couple of structures that wrap around
struct list_head to provide explicit list "head" (struct klist) and
list "node" (struct klist_node) objects. For struct klist, a spinlock
is included that protects access to the actual list itself. struct
klist_node provides a pointer to the klist that owns it and a kref
reference count that indicates the number of current users of that node
in the list.
The entire point is to provide an interface for iterating over a list
that is safe and allows for modification of the list during the
iteration (e.g. insertion and removal), including modification of the
current node on the list.
It works using a 3rd object type - struct klist_iter - that is declared
and initialized before an iteration. klist_next() is used to acquire the
next element in the list. It returns NULL if there are no more items.
Internally, that routine takes the klist's lock, decrements the reference
count of the previous klist_node and increments the count of the next
klist_node. It then drops the lock and returns.
There are primitives for adding and removing nodes to/from a klist.
When deleting, klist_del() will simply decrement the reference count.
Only when the count goes to 0 is the node removed from the list.
klist_remove() will try to delete the node from the list and block
until it is actually removed. This is useful for objects (like devices)
that have been removed from the system and must be freed (but must wait
until all accessors have finished).
Internally, that routine takes the klist's lock, decrements the reference
count of the previous klist_node and increments the count of the next
klist_node. It then drops the lock and returns.
There are primitives for adding and removing nodes to/from a klist.
When deleting, klist_del() will simply decrement the reference count.
Only when the count goes to 0 is the node removed from the list.
klist_remove() will try to delete the node from the list and block
until it is actually removed. This is useful for objects (like devices)
that have been removed from the system and must be freed (but must wait
until all accessors have finished).
Signed-off-by: Patrick Mochel <mochel@digitalimplant.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
diff -Nru a/include/linux/klist.h b/include/linux/klist.h
kobject: make kobject's name const char * since users should not
attempt to change it (except by calling kobject_rename).
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
kobject: kobject_hotplug should use kobject_name() instead of
accessing kobj->name directly since for objects with
long names it can contain garbage.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
Until now, FRAME_POINTER was set = DEBUG_INFO for UML. Change it to be the
default way, so that it can be enabled alone (for instance to get better
backtraces on crashes). The call-trace dumper which uses the frame pointer is
not yet in, I'm going to introduce it in a separate patch.
Signed-off-by: Paolo 'Blaisorblade' Giarrusso <blaisorblade@yahoo.it>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
this clarifies the documentation on the behavier of strncpy().
Signed-off-by: Domen Puncer <domen@coderock.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
The regression test in lib/sort.c is currently worthless because the array
that is generated for sorting will be all zeros. This patch fixes things
so that the array that is generated will contain unsorted integers (that
are not all identical) as was probably intended.
Signed-off-by Daniel Dickman <didickman@yahoo.com>
Signed-off-by: Domen Puncer <domen@coderock.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
In include/asm-x86_64/string.h there are such comments:
/* Use C out of line version for memcmp */
#define memcmp __builtin_memcmp
int memcmp(const void * cs,const void * ct,size_t count);
This would mean that if the compiler does not decide to use __builtin_memcmp,
it emits a call to memcmp to be satisfied by the C out-of-line version in
lib/string.c. What happens is that after preprocessing, in lib/string.i you
may find the definition of "__builtin_strcmp".
Actually, by accident, in the object you will find the definition of strcmp
and such (maybe a trick intended to redirect calls to __builtin_memcmp to the
default memcmp when the definition is not expanded); however, this particular
case is not a documented feature as far as I can see.
Also, the EXPORT_SYMBOL does not work, so it's duplicated in the arch.
I simply added some #undef to lib/string.c and removed the (now duplicated)
exports in x86-64 and UML/x86_64 subarchs (the second ones are introduced by
another patch I just posted for -mm).
Signed-off-by: Paolo 'Blaisorblade' Giarrusso <blaisorblade@yahoo.it>
CC: Andi Kleen <ak@suse.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Some KernelDoc descriptions are updated to match the current code.
No code changes.
Signed-off-by: Martin Waitz <tali@admingilde.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This patch eliminates all kernel BUGs, trims about 35k off the typical
kernel, and makes the system slightly faster.
Signed-off-by: Matt Mackall <mpm@selenic.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Replace a number of memory barriers with smp_ variants. This means we won't
take the unnecessary hit on UP machines.
Signed-off-by: Anton Blanchard <anton@samba.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
kobject_add() and kobject_del() don't emit hotplug events anymore.
The user should do it itself if it has finished populating the device
directory.
Signed-off-by: Kay Sievers <kay.sievers@vrfy.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
In the new io infrastructure, all of our operators are expecting the
underlying device to be little endian (because the PCI bus, their main
consumer, is LE).
However, there are a fair few devices and busses in the world that are
actually Big Endian. There's even evidence that some of these BE bus and
chip types are attached to LE systems. Thus, there's a need for a BE
equivalent of our io{read,write}{16,32} operations.
The attached patch adds this as io{read,write}{16,32}be. When it's in,
I'll add the first consume (the 53c700 SCSI chip driver).
Signed-off-by: James Bottomley <James.Bottomley@SteelEye.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!