IF YOU WOULD LIKE TO GET AN ACCOUNT, please write an
email to Administrator. User accounts are meant only to access repo
and report issues and/or generate pull requests.
This is a purpose-specific Git hosting for
BaseALT
projects. Thank you for your understanding!
Только зарегистрированные пользователи имеют доступ к сервису!
Для получения аккаунта, обратитесь к администратору.
The field paddr of struct drm_gem_dma_object holds a DMA address, which
might actually be a physical address. However, depending on the platform,
it can also be a bus address or a virtual address managed by an IOMMU.
Hence, rename the field to dma_addr, which is more applicable.
In order to do this renaming the following coccinelle script was used:
```
@@
struct drm_gem_dma_object *gem;
@@
- gem->paddr
+ gem->dma_addr
@@
struct drm_gem_dma_object gem;
@@
- gem.paddr
+ gem.dma_addr
@exists@
typedef dma_addr_t;
symbol paddr;
@@
dma_addr_t paddr;
<...
- paddr
+ dma_addr
...>
@@
symbol paddr;
@@
dma_addr_t
- paddr
+ dma_addr
;
```
This patch is compile-time tested with:
```
make ARCH={x86_64,arm,arm64} allyesconfig
make ARCH={x86_64,arm,arm64} drivers/gpu/drm`
```
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Suggested-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Danilo Krummrich <dakr@redhat.com>
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20220802000405.949236-5-dakr@redhat.com
The vc4_irq_disable(), among other things, will call disable_irq() to
complete any in-flight interrupts.
This requires its counterpart, vc4_irq_enable(), to call enable_irq() which
causes issues addressed in a later patch.
However, vc4_irq_disable() is called by two callees: vc4_irq_uninstall()
and vc4_v3d_runtime_suspend().
vc4_irq_uninstall() also calls free_irq() which already disables the
interrupt line. We thus don't require an explicit disable_irq() for that
call site.
vc4_v3d_runtime_suspend() doesn't have any other code. However, the rest of
vc4_irq_disable() masks the interrupts coming from the v3d, so explictly
disabling the interrupt line is also redundant.
The only thing we really care about is thus to make sure we don't have any
handler in-flight, as suggested by the comment. We can thus replace
disable_irq() by synchronize_irq().
Acked-by: Thomas Zimmermann <tzimmermann@suse.de>
Signed-off-by: Maxime Ripard <maxime@cerno.tech>
Link: https://lore.kernel.org/r/20220711173939.1132294-68-maxime@cerno.tech
The BCM2711 has a separate driver for the v3d, and thus we can't call
into any of the driver entrypoints that rely on the v3d being there.
Let's add a bunch of checks and complain loudly if that ever happen.
Reviewed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Maxime Ripard <maxime@cerno.tech>
Link: https://lore.kernel.org/r/20220610115149.964394-15-maxime@cerno.tech
Trace submit_cl_ioctl and related IRQs for CL submission and bin/render
jobs execution. It might be helpful to get a rendering timeline and
track job throttling.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Maxime Ripard <maxime@cerno.tech>
Link: https://patchwork.freedesktop.org/patch/msgid/20220201212651.zhltjmaokisffq3x@mail.igalia.com
Drop the DRM IRQ midlayer in favor of Linux IRQ interfaces. DRM's
IRQ helpers are mostly useful for UMS drivers. Modern KMS drivers
don't benefit from using it.
DRM IRQ callbacks are now being called directly or inlined.
Calls to platform_get_irq() can fail with a negative errno code.
Abort initialization in this case. The DRM IRQ midlayer does not
handle this case correctly.
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20210803090704.32152-13-tzimmermann@suse.de
The binner BO is not required until the V3D is in use, so avoid
allocating it at probe and do it on the first non-dumb BO allocation.
Keep track of which clients are using the V3D and liberate the buffer
when there is none left, using a kref. Protect the logic with a
mutex to avoid race conditions.
The binner BO is created at the time of the first render ioctl and is
destroyed when there is no client and no exec job using it left.
The Out-Of-Memory (OOM) interrupt also gets some tweaking, to avoid
enabling it before having allocated a binner bo.
We also want to keep the BO alive during runtime suspend/resume to avoid
failing to allocate it at resume. This happens when the CMA pool is
full at that point and results in a hard crash.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190516145544.29051-5-paul.kocialkowski@bootlin.com
One might want to use the VC4 display stack without using Mesa.
Similar to the debugfs fixes for not having all of the possible
display bits enabled, make sure you can't oops in vc4 if v3d isn't
enabled.
v2: Fix matching against other v3d variants (review by Paul), don't
forget to set irq_enabled so that the vblank uapi works
v3: Use -ENODEV instead of -EINVAL on Paul's suggestion.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190401183559.3823-2-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
The V3D engine has various hardware counters which might be interesting
to userspace performance analysis tools.
Expose new ioctls to create/destroy a performance monitor object and
query the counter values of this perfmance monitor.
Note that a perfomance monitor is given an ID that is only valid on the
file descriptor it has been allocated from. A performance monitor can be
attached to a CL submission and the driver will enable HW counters for
this request and update the performance monitor values at the end of the
job.
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180112090926.12538-1-boris.brezillon@free-electrons.com
We were calling enable_irq on bind, where it was already enabled previously
by the IRQ helper. Additionally, dev->irq is not set correctly until after
postinstall and so was always zero here, triggering a warning in 4.15.
Fix both by moving the enable to the power management resume path, where we
know there was a previous disable invocation during suspend.
Fixes: 253696ccd613 ("drm/vc4: Account for interrupts in flight")
Signed-off-by: Stefan Schake <stschake@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1514563543-32511-1-git-send-email-stschake@gmail.com
Tested-by: Stefan Wahren <stefan.wahren@i2se.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Synchronously disable the IRQ to make the following cancel_work_sync
invocation effective.
An interrupt in flight could enqueue further overflow mem work. As we
free the binner BO immediately following vc4_irq_uninstall this caused
a NULL pointer dereference in the work callback vc4_overflow_mem_work.
Link: https://github.com/anholt/linux/issues/114
Signed-off-by: Stefan Schake <stschake@gmail.com>
Fixes: d5b1a78a772f ("drm/vc4: Add support for drawing 3D frames.")
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1510275907-993-2-git-send-email-stschake@gmail.com
Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to
keep from triggering the hardware addressing bug between the tile
binner and the tile alloc memory (where the top 4 bits come from the
tile state data array's address).
To work around that and allow more memory to be reserved for graphics,
allocate a single BO to store tile state data arrays and tile
alloc/overflow memory while the GPU is active, and make sure that that
one BO doesn't happen to cross a 256MB boundary. With that in place,
we can allocate textures and shaders anywhere in system memory (still
contiguous, of course).
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170327231025.19391-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
This is needed for proper synchronization with display on another DRM
device (pl111 or tinydrm) with buffers produced by vc4 V3D. Fixes the
new igt vc4_dmabuf_poll testcase, and rendering of one of the glmark2
desktop tests on pl111+vc4.
This doesn't yet introduce waits on another device's fences before
vc4's rendering/display, because I don't have testcases for them.
v2: Reuse dma_fence_free(), retitle commit message to clarify that
it's not a full dma-buf fencing implementation yet.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170412191202.22740-6-eric@anholt.net
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Overflow memory handling is tricky: While it's still referenced by the
BPO registers, we want to keep it from being freed. When we are
putting a new set of overflow memory in the registers, we need to
assign the old one to the last rendering job using it.
We were looking at "what's currently running in the binner", but since
the bin/render submission split, we may end up with the binner
completing and having no new job while the renderer is still
processing. So, if we don't find a bin job at all, look at the
highest-seqno (last) render job to attach our overflow to.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: stable@vger.kernel.org
The hardware provides us with separate threads for binning and
rendering, and the existing model waits for them both to complete
before submitting the next job.
Splitting the binning and rendering submissions reduces idle time and
gives us approx 20-30% speedup with some x11perf tests such as -line10
and -tilerect1. Improves openarena performance by 1.01897% +/-
0.247857% (n=16).
Thanks to anholt for suggesting this.
v2: Rebase on the spurious resets fix (change by anholt).
Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
The user submission is basically a pointer to a command list and a
pointer to uniforms. We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.
v2: Drop support for NV shader recs (not necessary for GL), simplify
vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
types.
Signed-off-by: Eric Anholt <eric@anholt.net>