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For engines that support context isolation, allocate a context when
opening a channel, and set up stream ID offset and context fields
when submitting a job.
As of this commit, the stream ID offset and fallback stream ID
are not used when context isolation is disabled. However, with
upcoming patches that enable a full featured job opcode sequence,
these will be necessary.
Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Runtime PM is now universally available, make it mandatory by removing
the pm_runtime_enabled() checks.
Reviewed-by: Ulf Hansson <ulf.hansson@linaro.org>
Signed-off-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
This cache is used to avoid mapping and unmapping buffer objects
unnecessarily. Mappings are cached per client and stay hot until
the buffer object is destroyed.
Signed-off-by: Thierry Reding <treding@nvidia.com>
DMA-BUF requires that each device that accesses a DMA-BUF attaches to it
separately. To do so the host1x_bo_pin() and host1x_bo_unpin() functions
need to be reimplemented so that they can return a mapping, which either
represents an attachment or a map of the driver's own GEM object.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Add a firewall that validates jobs before submission to ensure
they don't do anything they aren't allowed to do, like accessing
memory they should not access.
The firewall is functionality-wise a copy of the firewall already
implemented in gpu/host1x. It is copied here as it makes more
sense for it to live on the DRM side, as it is only needed for
userspace job submissions, and generally the data it needs to
do its job is easier to access here.
In the future, the other implementation will be removed.
Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Implement the job submission IOCTL with a minimum feature set.
Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>