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D1 changes the MMIO offsets for the CSC blocks in the first mixer. The
mixers' ccsc property is used as an index into the ccsc_base array. Use
an enumeration to describe this index, and add the new set of offsets.
Signed-off-by: Samuel Holland <samuel@sholland.org>
Reviewed-by: Jernej Skrabec <jernej.skrabec@gmail.com>
Signed-off-by: Maxime Ripard <maxime@cerno.tech>
Link: https://patchwork.freedesktop.org/patch/msgid/20220424162633.12369-11-samuel@sholland.org
YUV to RGB matrices are almost identical to YVU to RGB matrices. They
only have second and third column reversed. Do that reversion in code in
order to lower amount of static data and redundancy.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime@cerno.tech>
Link: https://patchwork.freedesktop.org/patch/msgid/20210110201947.3611649-3-jernej.skrabec@siol.net
Conversion from YUV to RGB depends on range (limited or full) and
encoding (BT.601 or BT.709). Current code doesn't consider this and
always uses BT.601 encoding and limited range.
Fix this by introducing new CSC matrices, which are selected based on
range and encoding parameters.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190713120346.30349-4-jernej.skrabec@siol.net
It turns out addition of 0x200 to constant parts (+0.5) is not really
necessary. Besides, we can consider that before and fix value in CSC
matrix.
This simplifies register writes quiet a bit.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190713120346.30349-3-jernej.skrabec@siol.net
Drop use of the deprecated drmP.h header file.
While touching the list of include file, use the typical order of the
blocks:
\#include <linux/*>
\#include <video/*>
\#include <drm/*>
\#include ""
Within each block, sort the files.
Include necessary files to fix build after the drmP.h removal.
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Maxime Ripard <maxime.ripard@bootlin.com>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: Chen-Yu Tsai <wens@csie.org>
Cc: linux-arm-kernel@lists.infradead.org
Link: https://patchwork.freedesktop.org/patch/msgid/20190716064220.18157-6-sam@ravnborg.org
Based on 1 normalized pattern(s):
this program is free software you can redistribute it and or modify
it under the terms of the gnu general public license as published by
the free software foundation either version 2 of the license or at
your option any later version
extracted by the scancode license scanner the SPDX license identifier
GPL-2.0-or-later
has been chosen to replace the boilerplate/reference in 3029 file(s).
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Allison Randal <allison@lohutok.net>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190527070032.746973796@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Display Engine 3 is an upgrade of DE2 with new features like support for
10 bit color formats and support for AFBC.
Most of DE2 code works with DE3, except some small details.
Implement basic support for DE3. Support for 10 bit colort formats and
AFBC, among others missing features, will be added later.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/260238/
DE2 have many CSC units - channel input CSC, channel output CSC and
mixer output CSC and maybe more.
Fortunately, they have all same register layout, only base offsets
differs.
Add support only for channel output CSC for now.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-24-jernej.skrabec@siol.net