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With DMA tunnels it is possible that the service using it does not
require bi-directional paths so make RX and TX optional (but of course
one of them needs to be set).
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Acked-by: Yehezkel Bernat <YehezkelShB@gmail.com>
Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
This includes two fixes, one that fixes a regression around reboot and
other that uses a correct link rate when USB3 bandwidth is reclaimed
when the link is not up.
Both have been in linux-next with no reported issues.
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Merge tag 'thunderbolt-for-v5.9-rc4' of git://git.kernel.org/pub/scm/linux/kernel/git/westeri/thunderbolt into usb-linus
Mika writes:
thunderbolt: Fixes for v5.9-rc4
This includes two fixes, one that fixes a regression around reboot and
other that uses a correct link rate when USB3 bandwidth is reclaimed
when the link is not up.
Both have been in linux-next with no reported issues.
* tag 'thunderbolt-for-v5.9-rc4' of git://git.kernel.org/pub/scm/linux/kernel/git/westeri/thunderbolt:
thunderbolt: Use maximum USB3 link rate when reclaiming if link is not up
thunderbolt: Disable ports that are not implemented
If the USB3 link is not up the actual link rate is 0 so when reclaiming
bandwidth we should look at maximum supported link rate instead.
Cc: stable@vger.kernel.org
Fixes: 0bd680cd90 ("thunderbolt: Add USB3 bandwidth management")
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
USB3 supports both isochronous and non-isochronous traffic. The former
requires guaranteed bandwidth and can take up to 90% of the total
bandwidth. With USB4 USB3 is tunneled over USB4 fabric which means that
we need to make sure there is enough bandwidth allocated for the USB3
tunnels in addition to DisplayPort tunnels.
Whereas DisplayPort bandwidth management is static and done before the
DP tunnel is established, the USB3 bandwidth management is dynamic and
allows increasing and decreasing the allocated bandwidth according to
what is currently consumed. This is done through host router USB3
downstream adapter registers.
This adds USB3 bandwidth management to the software connection manager
so that we always try to allocate maximum bandwidth for DP tunnels and
what is left is allocated for USB3.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Sometimes it takes longer for DPRX to be set so increase the timeout to
cope with this.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Whereas DisplayPort bandwidth is consumed only in one direction (from DP
IN adapter to DP OUT adapter), USB3 adds separate bandwidth for both
upstream and downstream directions.
For this reason extend the tunnel consumed bandwidth routines to support
both directions and implement this for DP.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
If the path is not complete when we do discovery the number of hops may
be less than with the full path. As an example when this can happen is
that user unloads the driver, disconnects the topology, and loads the
driver back. If there is PCIe or USB3 tunnel involved this may happen.
Take this into account in tb_pcie_init_path() and tb_usb3_init_path()
and prevent potential access over array limits.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
The USB3 discovery used wrong indices when tunnel is discovered. It
should use TB_USB3_PATH_DOWN for path that flows downstream and
TB_USB3_PATH_UP when it flows upstream. This should not affect the
functionality but better to fix it.
Fixes: e6f8185857 ("thunderbolt: Add support for USB 3.x tunnels")
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Cc: stable@vger.kernel.org # v5.6+
USB4 added a capability to tunnel USB 3.x protocol over the USB4
fabric. USB4 device routers may include integrated SuperSpeed HUB or a
function or both. USB tunneling follows PCIe so that the tunnel is
created between the parent and the child router from USB3 downstream
adapter port to USB3 upstream adapter port over a single USB4 link.
This adds support for USB 3.x tunneling and also capability to discover
existing USB 3.x tunnels (for example created by connection manager in
boot firmware).
Signed-off-by: Rajmohan Mani <rajmohan.mani@intel.com>
Co-developed-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Link: https://lore.kernel.org/r/20191217123345.31850-9-mika.westerberg@linux.intel.com
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
USB4 is the public specification based on Thunderbolt 3 protocol. There
are some differences in register layouts and flows. In addition to PCIe
and DP tunneling, USB4 supports tunneling of USB 3.x. USB4 is also
backward compatible with Thunderbolt 3 (and older generations but the
spec only talks about 3rd generation). USB4 compliant devices can be
identified by checking USB4 version field in router configuration space.
This patch adds initial support for USB4 compliant hosts and devices
which enables following features provided by the existing functionality
in the driver:
- PCIe tunneling
- Display Port tunneling
- Host and device NVM firmware upgrade
- P2P networking
This brings the USB4 support to the same level that we already have for
Thunderbolt 1, 2 and 3 devices.
Note the spec talks about host and device "routers" but in the driver we
still use term "switch" in most places. Both can be used interchangeably.
Co-developed-by: Rajmohan Mani <rajmohan.mani@intel.com>
Signed-off-by: Rajmohan Mani <rajmohan.mani@intel.com>
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Link: https://lore.kernel.org/r/20191217123345.31850-5-mika.westerberg@linux.intel.com
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Titan Ridge supports Display Port 1.4 which adds HBR3 (High Bit Rate)
rates that may be up to 8.1 Gb/s over 4 lanes. This translates to
effective data bandwidth of 25.92 Gb/s (as 8/10 encoding is removed by
the DP adapters when going over Thunderbolt fabric). If another high
rate monitor is connected we may need to reduce the bandwidth it
consumes so that it fits into the total 40 Gb/s available on the
Thunderbolt fabric.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Titan Ridge needs an additional connection manager handshake in order to
do proper Display Port tunneling so implement it here.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Lane bonding allows aggregating two 10/20 Gb/s (depending on the
generation) lanes into a single 20/40 Gb/s bonded link. This allows
sharing the full bandwidth more efficiently. In order to establish lane
bonding we need to check that lane bonding is possible through link
controller and that both ends of the link actually supports 2x widths.
This also means that all the paths should be established through the
primary port so update tb_path_alloc() to handle this as well.
Lane bonding is supported starting from Falcon Ridge (2nd generation)
controllers.
We also expose the current speed and number of lanes under each device
except the host router following similar attribute naming than USB bus.
Expose speed and number of lanes for both directions to allow possibility
of asymmetric link in the future.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Now that USB4 spec has names for these DP adapter registers we can use
them instead. This makes it easier to match certain register to the spec.
No functional changes.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Now that USB4 spec has names for these basic registers we can use them
instead. This makes it easier to match certain register to the spec.
No functional changes.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
PCIe tunnel path indices got mixed up when we added support for tunnels
between switches that are not adjacent. This did not affect the
functionality as it is just an index but fix it now nevertheless to make
the code easier to understand.
Reported-by: Rajmohan Mani <rajmohan.mani@intel.com>
Fixes: 8c7acaaf02 ("thunderbolt: Extend tunnel creation to more than 2 adjacent switches")
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Reviewed-by: Yehezkel Bernat <YehezkelShB@gmail.com>
Now that the driver can handle every possible tunnel types there is no
point to log everything as info level so turn these to happen at debug
level instead.
While at it remove duplicated tunnel activation log message
(tb_tunnel_activate() calls tb_tunnel_restart() which print the same
message) and add one missing '\n' termination.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
In addition to PCIe and Display Port tunnels it is also possible to
create tunnels that forward DMA traffic from the host interface adapter
(NHI) to a NULL port that is connected to another domain through a
Thunderbolt cable. These tunnels can be used to carry software messages
such as networking packets.
To support this we introduce another tunnel type (TB_TUNNEL_DMA) that
supports paths from NHI to NULL port and back.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Now that we have capability to discover existing tunnels during driver
load there is no point tearing down tunnels when the driver gets
unloaded. Instead we can just leave them running. If user disconnects
devices while there is no Thunderbolt driver loaded, tunneled protocol
hotplug happens and is handled by the corresponding driver (pciehp in
case of PCIe tunnel, GFX driver in case of DP tunnel).
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Display Port tunnels are somewhat more complex than PCIe tunnels as it
requires 3 tunnels (AUX Rx/Tx and Video). In addition we are not
supposed to create the tunnels immediately when a DP OUT is enumerated.
Instead we need to wait until we get hotplug event to that adapter port
or check if the port has HPD set before tunnels can be established. This
adds Display Port tunneling support to the software connection manager.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
In Apple Macs the boot firmware (EFI) connects all devices automatically
when the system is started, before it hands over to the OS. Instead of
ignoring we discover all those PCIe tunnels and record them using our
internal structures, just like we do when a device is connected after
the OS is already up.
By doing this we can properly tear down tunnels when devices are
disconnected. Also this allows us to resume the existing tunnels after
system suspend/resume cycle.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
State of the connected devices and tunnel configuration is not known
during resume. For example some paths may not be complete anymore if the
user has unplugged the related devices. So instead of marking all paths
as inactive we go ahead and deactivate them explicitly before we restart
them.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Now that we can allocate hop IDs per port on a path, we can take
advantage of this and create tunnels covering longer paths than just
between two adjacent switches. PCIe actually does not need this as it
is typically a daisy chain between two adjacent switches but this way we
do not need to hard-code creation of the tunnel.
While there add name to struct tb_path to make debugging easier, and
update kernel-doc comments.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
To be able to tunnel non-PCIe traffic, separate tunnel functionality
into generic and PCIe specific parts. Rename struct tb_pci_tunnel to
tb_tunnel, and make it hold an array of paths instead of just two.
Update all the tunneling functions to take this structure as parameter.
We also move tb_pci_port_active() to switch.c (and rename it) where we
will be keeping all port and switch related functions.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
In order to tunnel non-PCIe traffic as well rename tunnel_pci.[ch] to
tunnel.[ch] to reflect this fact. No functional changes.
Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>