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Add a new io_uring opcode IORING_OP_SENDZC. The main distinction from
IORING_OP_SEND is that the user should specify a notification slot
index in sqe::notification_idx and the buffers are safe to reuse only
when the used notification is flushed and completes.
Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/a80387c6a68ce9cf99b3b6ef6f71068468761fb7.1657643355.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Similar to multishot recv, this will require provided buffers to be
used. However recvmsg is much more complex than recv as it has multiple
outputs. Specifically flags, name, and control messages.
Support this by introducing a new struct io_uring_recvmsg_out with 4
fields. namelen, controllen and flags match the similar out fields in
msghdr from standard recvmsg(2), payloadlen is the length of the payload
following the header.
This struct is placed at the start of the returned buffer. Based on what
the user specifies in struct msghdr, the next bytes of the buffer will be
name (the next msg_namelen bytes), and then control (the next
msg_controllen bytes). The payload will come at the end. The return value
in the CQE is the total used size of the provided buffer.
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220714110258.1336200-4-dylany@fb.com
[axboe: style fixups, see link]
Signed-off-by: Jens Axboe <axboe@kernel.dk>
For recvmsg/sendmsg, if they don't complete inline, we currently need
to allocate a struct io_async_msghdr for each request. This is a
somewhat large struct.
Hook up sendmsg/recvmsg to use the io_alloc_cache. This reduces the
alloc + free overhead considerably, yielding 4-5% of extra performance
running netbench.
Signed-off-by: Jens Axboe <axboe@kernel.dk>