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We need to move to a more flexible timeline that doesn't assume one
fence context per engine, and so allow for a single timeline to be used
across a combination of engines. This means that preallocating a fence
context per engine is now a hindrance, and so we want to introduce the
singular timeline. From the code perspective, this has the notable
advantage of clearing up a lot of mirky semantics and some clumsy
pointer chasing.
By splitting the timeline up into a single entity rather than an array
of per-engine timelines, we can realise the goal of the previous patch
of tracking the timeline alongside the ring.
v2: Tweak wait_for_idle to stop the compiling thinking that ret may be
uninitialised.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180502163839.3248-2-chris@chris-wilson.co.uk
Today we only want to pass along the priority to engine->schedule(), but
in the future we want to have much more control over the various aspects
of the GPU during a context's execution, for example controlling the
frequency allowed. As we need an ever growing number of parameters for
scheduling, move those into a struct for convenience.
v2: Move the anonymous struct into its own function for legibility and
ye olde gcc.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-3-chris@chris-wilson.co.uk
The goal here is to try and reduce the latency of signaling additional
requests following the wakeup from interrupt by reducing the list of
to-be-signaled requests from an rbtree to a sorted linked list. The
original choice of using an rbtree was to facilitate random insertions
of request into the signaler while maintaining a sorted list. However,
if we assume that most new requests are added when they are submitted,
we see those new requests in execution order making a insertion sort
fast, and the reduction in overhead of each signaler iteration
significant.
Since commit 56299fb7d9 ("drm/i915: Signal first fence from irq handler
if complete"), we signal most fences directly from notify_ring() in the
interrupt handler greatly reducing the amount of work that actually
needs to be done by the signaler kthread. All the thread is then
required to do is operate as the bottom-half, cleaning up after the
interrupt handler and preparing the next waiter. This includes signaling
all later completed fences in a saturated system, but on a mostly idle
system we only have to rebuild the wait rbtree in time for the next
interrupt. With this de-emphasis of the signaler's role, we want to
rejig it's datastructures to reduce the amount of work we require to
both setup the signal tree and maintain it on every interrupt.
References: 56299fb7d9 ("drm/i915: Signal first fence from irq handler if complete")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180222092545.17216-1-chris@chris-wilson.co.uk