Daniel Vetter 035dc1e0f9 drm/i915: reinit status page registers after gpu reset
This fixes gpu reset on my gm45 - without this patch the bsd thing is
forever stuck since the seqno updates never reach the status page.

Tbh I have no idea how this ever worked without rewriting the hws
registers after a gpu reset.

To satisfy my OCD also give the functions a bit more consistent names:
- Use status_page everywhere, also for the physical addressed one.
- Use init for the allocation part and setup for the register setup
  part consistently.

Long term I'd really like to share the hw init parts completely
between gpu reset, resume and driver load, i.e. to call
i915_gem_init_hw instead of the individual pieces we might need.

v2: Add the missing paragraph to the commit message about what bug
exactly this patch here fixes.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65495
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Tested-by: lu hua <huax.lu@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-07-04 11:36:36 +02:00
..
2013-06-28 12:04:04 +10:00
2013-06-28 12:04:05 +10:00
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2013-06-28 12:04:06 +10:00
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2013-04-30 22:20:00 +02:00
2013-06-24 06:26:50 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html