Jani Nikula 1d508706ea drm/i915: Create generic intel_panel for LVDS and eDP
Create a generic struct intel_panel for sharing a data structure and code
between eDP and LVDS panels. Add the new struct to intel_connector so that
later on we can have generic EDID and mode reading functions with EDID
caching that transparently fallback to fixed mode when EDID is not
available.

Add intel_panel as a dummy first, and move data (such as the mentioned
fixed mode) to it in later patches.

Based on earlier work by Chris Wilson <chris@chris-wilson.co.uk>

CC: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
[danvet: Fixup tiny conflict in intel_dp_destroy.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-10-22 18:31:20 +02:00
..
2012-10-12 10:21:02 +09:00
2012-10-03 13:45:43 -07:00
2012-10-03 13:45:43 -07:00
2012-10-16 10:28:21 +10:00
2012-10-03 13:45:43 -07:00
2012-09-18 12:28:22 +02:00
2012-09-18 12:28:22 +02:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html