Jerome Glisse 225758d8ba drm/radeon/kms: fence cleanup + more reliable GPU lockup detection V4
This patch cleanup the fence code, it drops the timeout field of
fence as the time to complete each IB is unpredictable and shouldn't
be bound.

The fence cleanup lead to GPU lockup detection improvement, this
patch introduce a callback, allowing to do asic specific test for
lockup detection. In this patch the CP is use as a first indicator
of GPU lockup. If CP doesn't make progress during 1second we assume
we are facing a GPU lockup.

To avoid overhead of testing GPU lockup frequently due to fence
taking time to be signaled we query the lockup callback every
500msec. There is plenty code comment explaining the design & choise
inside the code.

This have been tested mostly on R3XX/R5XX hw, in normal running
destkop (compiz firefox, quake3 running) the lockup callback wasn't
call once (1 hour session). Also tested with forcing GPU lockup and
lockup was reported after the 1s CP activity timeout.

V2 switch to 500ms timeout so GPU lockup get call at least 2 times
   in less than 2sec.
V3 store last jiffies in fence struct so on ERESTART, EBUSY we keep
   track of how long we already wait for a given fence
V4 make sure we got up to date cp read pointer so we don't have
   false positive

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-04-06 10:42:45 +10:00
..
2010-02-09 11:13:56 +01:00
2010-03-15 10:35:04 +10:00
2009-03-28 20:22:18 -04:00
2010-02-15 11:19:14 +10:00
2009-08-31 09:37:22 +10:00
2010-02-23 09:46:20 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html