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This patch splits the lists of objects so as to avoid sending any
through RCU that have already been queued for more than one grace
period. These long-term-resident objects are immediately freed.
The remaining short-term-resident objects are queued for later freeing
using queue_rcu_work().
This change avoids delaying workqueue handlers with synchronize_rcu()
invocations. Yes, workqueue handlers are designed to handle blocking,
but avoiding blocking when unnecessary improves performance during
low-memory situations.
Signed-off-by: Uladzislau Rezki (Sony) <urezki@gmail.com>
Signed-off-by: Paul E. McKenney <paulmck@kernel.org>