Daniel Vetter 321ebf04dc drm/atomic: Refcounting for plane_state->fb
So my original plan was that the drm core refcounts framebuffers like
with the legacy ioctls. But that doesn't work for a bunch of reasons:

- State objects might live longer than until the next fb change
  happens for a plane. For example delayed cleanup work only happens
  _after_ the pageflip ioctl has completed. So this definitely doesn't
  work without the plane state holding its own references.

- The other issue is transition from legacy to atomic implementations,
  where the driver works under a mix of both worlds. Which means
  legacy paths might not properly update the ->fb pointer under
  plane->state->fb. Which is a bit a problem when then someone comes
  around and _does_ try to clean it up when it's long gone.

The second issue is just a bit a transition bug, since drivers should
update plane->state->fb in all the paths that aren't converted yet.
But a bit more robustness for the transition can't hurt - we pull
similar tricks with cleaning up the old fb in the transitional helpers
already.

The pattern for drivers that transition is

	if (plane->state)
		drm_atomic_set_fb_for_plane(plane->state, plane->fb);

inserted after the fb update has logically completed at the end of
->set_config (or ->set_base/mode_set if using the crtc helpers),
->page_flip, ->update_plane or any other entry point which updates
plane->fb.

v2: Update kerneldoc - copypasta fail.

v3: Fix spelling in the commit message (Sean).

Reviewed-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
2014-11-06 21:08:37 +01:00
..
2014-09-24 11:43:41 +10:00
2014-09-24 11:43:41 +10:00
2014-09-12 11:19:47 +02:00
2014-09-10 17:43:10 +10:00
2014-09-10 17:43:27 +10:00
2014-11-05 18:07:01 +01:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html