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Current implementation calculates the number and the partitioaning of
available interrupts vectors and then allocates all the interrupt
vectors.
Here, whenever dynamic msix allocation is supported, we change this to
use msix vectors dynamically so a vectors is actually allocated only
when needed. The current pool logic is kept in place to take care of
partitioning the vectors between the consumers and take care of
reference counting. However, the vectors are allocated only when needed.
Subsequent patches will make use of this to allocate vectors for VDPA.
Signed-off-by: Eli Cohen <elic@nvidia.com>
Reviewed-by: Shay Drory <shayd@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>