35f8badc1c
We need to clear the local variable to get the refcounting right (since the reference drm_mode_setplane holds is transferred to the plane->fb pointer). But should be done _after_ we update the pointer. Breakage introduced in commit 6c2a75325c800de286166c693e0cd33c3a1c5ec8 Author: Daniel Vetter <daniel.vetter@ffwll.ch> Date: Tue Dec 11 00:59:24 2012 +0100 drm: refcounting for sprite framebuffers Reported-by: Jesse Barnes <jbarnes@virtuousgeek.org> Cc: Rob Clark <rob@ti.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Dave Airlie <airlied@redhat.com>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html