Jean Delvare ee219e5e7c [PATCH] radeon drm: fix compilation breakage with gcc 2.95.3
Fix a typo which breaks radeon drm compilation with gcc 2.95.3.

The offending line was added back in 2.6.11-rc3, but was harmless
back then. A recent addition nearby changed it into a compilation
breaker: commit 281ab031a8c9e5b593142eb4ec59a87faae8676a.

The doubled semi-colon ends up being an empty instruction, and the
variable declaration thus ends up being in the middle of "code".

Signed-off-by: Jean Delvare <khali@linux-fr.org>
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Mark M. Hoffman <mhoffman@lightlink.com>
Cc: Paul Mackerras <paulus@samba.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-12-18 16:19:35 -08:00
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************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.sourceforge.net/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://precisioninsight.com/piinsights.html

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://precisioninsight.com/dr/drm.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://precisioninsight.com/dr/locking.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://precisioninsight.com/dr/security.html

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.sourceforge.net/                          *
************************************************************