David Herrmann 3cb01a9804 drm: don't de-authenticate clients on master-close
If an active DRM-Master closes its device, we deauthenticate all clients
on that master. However, if an inactive DRM-Master closes its device, we
do nothing. This is quite inconsistent and breaks several scenarios:

 1) If this was used as security mechanism, it fails horribly if a master
    closes a device while VT switched away. Furthermore, none of the few
    drivers using ->master_*() callbacks seems to require it, anyway.

 2) If you spawn weston (or any other non-UMS compositor) in background
    while another compositor is active, both will get assigned to the
    same "drm_master" object. If the foreground compositor now exits, all
    clients of both the foreground AND background compositor will be
    de-authenticated leading to unexpected behavior.

Stop this non-sense and keep clients authenticated. We don't do this when
dropping DRM-Master (i.e., switching VTs) so don't do it on active-close
either!

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
2014-08-05 16:07:55 +02:00
..
2014-07-22 10:58:21 +10:00
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2014-07-30 18:20:56 +02:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html