Ben Widawsky 3e78998a58 drm/i915/bdw: implement semaphore signal
Semaphore signalling works similarly to previous GENs with the exception
that the per ring mailboxes no longer exist. Instead you must define
your own space, somewhere in the GTT.

The comments in the code define the layout I've opted for, which should
be fairly future proof. Ie. I tried to define offsets in abstract terms
(NUM_RINGS, seqno size, etc).

NOTE: If one wanted to move this to the HWSP they could. I've decided
one 4k object would be easier to deal with, and provide potential wins
with cache locality, but that's all speculative.

v2: Update the macro to not need the other ring's ring->id (Chris)
Update the comment to use the correct formula (Chris)

v3: Move the macros the ringbuffer.h to prevent churn in next patch
(Ville)

v4: Fixed compilation rebase conflict
commit 1ec9e26ddab06459e89a890431b2de064c5d1056
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date:   Fri Feb 14 14:01:11 2014 +0100

    drm/i915: Consolidate binding parameters into flags

v5: VCS2 rebase
Replace hweight_long with hweight32

v6 (Rodrigo): * Add missed VC2 gen8 ring signal init
   	      * fixing conflicst on rebase
    	      * minor fixes on address table
	      * remove WARN_ON

Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
[danvet: s/BUG_ON/WARN_ON/]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-07-07 22:16:23 +02:00
..
2014-06-10 09:35:42 +10:00
2014-07-03 07:54:26 +10:00
2014-05-27 15:50:57 +10:00
2014-04-23 10:32:53 +02:00
2014-06-02 02:07:10 +09:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html