The GPU is halted when it hits a MMU exception, so there is no point in waiting for the job timeout to expire or try to work out if the GPU is still making progress in the timeout handler, as we know that the GPU won't make any more progress. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
151 lines
3.8 KiB
C
151 lines
3.8 KiB
C
// SPDX-License-Identifier: GPL-2.0
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/*
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* Copyright (C) 2017 Etnaviv Project
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*/
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#include <linux/moduleparam.h>
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#include "etnaviv_drv.h"
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#include "etnaviv_dump.h"
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#include "etnaviv_gem.h"
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#include "etnaviv_gpu.h"
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#include "etnaviv_sched.h"
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#include "state.xml.h"
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static int etnaviv_job_hang_limit = 0;
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module_param_named(job_hang_limit, etnaviv_job_hang_limit, int , 0444);
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static int etnaviv_hw_jobs_limit = 4;
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module_param_named(hw_job_limit, etnaviv_hw_jobs_limit, int , 0444);
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static struct dma_fence *etnaviv_sched_run_job(struct drm_sched_job *sched_job)
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{
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struct etnaviv_gem_submit *submit = to_etnaviv_submit(sched_job);
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struct dma_fence *fence = NULL;
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if (likely(!sched_job->s_fence->finished.error))
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fence = etnaviv_gpu_submit(submit);
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else
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dev_dbg(submit->gpu->dev, "skipping bad job\n");
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return fence;
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}
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static enum drm_gpu_sched_stat etnaviv_sched_timedout_job(struct drm_sched_job
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*sched_job)
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{
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struct etnaviv_gem_submit *submit = to_etnaviv_submit(sched_job);
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struct etnaviv_gpu *gpu = submit->gpu;
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u32 dma_addr;
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int change;
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/* block scheduler */
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drm_sched_stop(&gpu->sched, sched_job);
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/*
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* If the GPU managed to complete this jobs fence, the timout is
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* spurious. Bail out.
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*/
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if (dma_fence_is_signaled(submit->out_fence))
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goto out_no_timeout;
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/*
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* If the GPU is still making forward progress on the front-end (which
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* should never loop) we shift out the timeout to give it a chance to
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* finish the job.
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*/
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dma_addr = gpu_read(gpu, VIVS_FE_DMA_ADDRESS);
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change = dma_addr - gpu->hangcheck_dma_addr;
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if (gpu->state == ETNA_GPU_STATE_RUNNING &&
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(gpu->completed_fence != gpu->hangcheck_fence ||
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change < 0 || change > 16)) {
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gpu->hangcheck_dma_addr = dma_addr;
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gpu->hangcheck_fence = gpu->completed_fence;
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goto out_no_timeout;
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}
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if(sched_job)
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drm_sched_increase_karma(sched_job);
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/* get the GPU back into the init state */
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etnaviv_core_dump(submit);
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etnaviv_gpu_recover_hang(submit);
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drm_sched_resubmit_jobs(&gpu->sched);
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drm_sched_start(&gpu->sched, true);
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return DRM_GPU_SCHED_STAT_NOMINAL;
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out_no_timeout:
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/* restart scheduler after GPU is usable again */
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drm_sched_start(&gpu->sched, true);
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return DRM_GPU_SCHED_STAT_NOMINAL;
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}
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static void etnaviv_sched_free_job(struct drm_sched_job *sched_job)
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{
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struct etnaviv_gem_submit *submit = to_etnaviv_submit(sched_job);
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drm_sched_job_cleanup(sched_job);
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etnaviv_submit_put(submit);
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}
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static const struct drm_sched_backend_ops etnaviv_sched_ops = {
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.run_job = etnaviv_sched_run_job,
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.timedout_job = etnaviv_sched_timedout_job,
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.free_job = etnaviv_sched_free_job,
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};
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int etnaviv_sched_push_job(struct etnaviv_gem_submit *submit)
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{
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struct etnaviv_gpu *gpu = submit->gpu;
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int ret;
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/*
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* Hold the sched lock across the whole operation to avoid jobs being
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* pushed out of order with regard to their sched fence seqnos as
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* allocated in drm_sched_job_arm.
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*/
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mutex_lock(&gpu->sched_lock);
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drm_sched_job_arm(&submit->sched_job);
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submit->out_fence = dma_fence_get(&submit->sched_job.s_fence->finished);
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ret = xa_alloc_cyclic(&gpu->user_fences, &submit->out_fence_id,
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submit->out_fence, xa_limit_32b,
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&gpu->next_user_fence, GFP_KERNEL);
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if (ret < 0) {
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drm_sched_job_cleanup(&submit->sched_job);
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goto out_unlock;
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}
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/* the scheduler holds on to the job now */
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kref_get(&submit->refcount);
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drm_sched_entity_push_job(&submit->sched_job);
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out_unlock:
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mutex_unlock(&gpu->sched_lock);
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return ret;
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}
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int etnaviv_sched_init(struct etnaviv_gpu *gpu)
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{
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int ret;
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ret = drm_sched_init(&gpu->sched, &etnaviv_sched_ops,
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etnaviv_hw_jobs_limit, etnaviv_job_hang_limit,
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msecs_to_jiffies(500), NULL, NULL,
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dev_name(gpu->dev), gpu->dev);
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if (ret)
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return ret;
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return 0;
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}
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void etnaviv_sched_fini(struct etnaviv_gpu *gpu)
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{
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drm_sched_fini(&gpu->sched);
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}
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