4bfad3ddc8
We're forgetting to unpin the last_context from the ggtt at GPU reset time. This leads to the vma pin_count leaking at every reset if the last context wasn't the ring default context. Further use of the same context will trigger the pin_count check in i915_gem_object_pin() and userspace will be faced with EBUSY as a result. This plaques kms_flip rather badly since it performs lots of resets, and every fd has its own default context these days. Fix the problem by properly unpinning the last context at reset. This regression seems to back to commit acce9ffa4807027965ebd948456fa8385bbee32e Author: Ben Widawsky <ben@bwidawsk.net> Date: Fri Dec 6 14:11:03 2013 -0800 drm/i915: Better reset handling for contexts Testcase: igt/gem_ctx_exec/reset-pin-leak Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html