Jani Nikula 5004945f1d drm/i915: move encoder->enable callback later in VLV crtc enable
VLV wants encoder enabling before the pipe is up. With the previously
rearranged VLV DP and HDMI ->pre_enable and ->enable callbacks in place,
this no longer depends on the early ->enable hook call. Move the
->enable call at the end of the sequence, similar to the crtc enable on
other platforms. This will be needed e.g. for moving the eDP backlight
enabling to the right place in the sequence, currently done too early on
VLV.

There should be no functional changes.

v2: Rebase.

v3: Explain why this is needed in the commit message (Chris).

Signed-off-by: Jani Nikula <jani.nikula@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-05 19:04:04 +02:00
..
2013-06-28 12:04:04 +10:00
2013-06-28 12:04:05 +10:00
2013-02-19 17:57:44 -05:00
2013-06-28 12:04:06 +10:00
2013-07-18 12:03:29 +02:00
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2013-07-02 13:34:41 +10:00
2013-04-30 22:20:00 +02:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html